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  1. Games

id Software's John Carmack likes horsepower. He also likes the Wii U. Interesting, very interesting...

News
By David Houghton
Published 5 July 2011

Rage coming to a Nintendo machine near you? Sounds like it could happen

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So yeah, the latest voice throwing optimistic verbalisms into the Wii U bucket is kind of a big deal. John "I invented FPS and could make Crysis run on a cheesegrater" Carmack, Technical Director of id Software, has been saying some very supportive things about Nintendo's new Christ-that-controller's-huge-and-just-how-powerful-is-it-anyway machine, praising its horsepower, controls, and Nintendo's new attitude towards third party developers.

Shall we add Rage to the number of inevitable ports heading to the Wii U in its first year? Not quite yet, but don't count it out.

On the subject of horsepower, spaketh the Carmack:

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"It should be a slam dunk to move over to Tech 5 games on there. We haven’t had that discussion yet as a company, but it seems technically like it’s a valid target, so I’m always happy to go ahead and get a new box in and see what it takes to bring it up and see the pros and cons of the choices they made. I think they probably made a fairly intelligent decision with the Wii U"

But what about that touch screen? What the hell does he think about that?

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"I think there may be more good uses of that [Wii U tablet] than [there are for] the current generation with Kinect and Move... there’s clearly a subset of games for which things like that are appropriate for. We’ve been going on with how can we use those types of motion things with Rage and it’s hard to take a game that’s fundamentally designed around a controller and get value out of doing some of those other things, while adding extra touch interfaces there, that seems like something that almost every game could make some use of without it being just like, 'Oh, we have to do something like this.' Because if you remember, when the DS came out, there was a lot of talk about how, ‘Isn’t this going to be just a gimmick?’ But really it did turn out to be quite a good interface to build on."

And it seems he might have forgiven Nintendo for cutting the balls off the SNES version of Wolfenstein too.

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"Pretty early on we had a pretty negative experience with Nintendo back in the Super Nintendo days. They were a different company then. They were very much about tightening, controlling the sorts of things that they want to have happen on their consoles. But that’s long in the past. If anything, I’m much more inclined to want to develop something for Nintendo now because I’ve got a 6-year-old son and we play Wii and DS games all the time. I’d be happy to do something there. It just hasn’t been the right fit for where id Software is with our projects and technologies."

Source:IndustryGamers

Shall we add Rage to the number of inevitable ports heading to the Wii U in its first year? Not quite yet, but don't count it out.

You may like
  • Nintendo Nintendo's Shigeru Miyamoto preferred casual physics sandboxes to cutting-edge graphics even in 1996
  • Gears of War: E-Day screenshot If Xbox wants more from its biggest franchises faster, then it should put id Software on Gears
  • Pragmata co-star Diana "There are only so many buttons on a controller": How Pragmata overcame huge design challenges

On the subject of horsepower, spaketh the Carmack:

"It should be a slam dunk to move over to Tech 5 games on there. We haven’t had that discussion yet as a company, but it seems technically like it’s a valid target, so I’m always happy to go ahead and get a new box in and see what it takes to bring it up and see the pros and cons of the choices they made. I think they probably made a fairly intelligent decision with the Wii U"

But what about that touch screen? What the hell does he think about that?

"I think there may be more good uses of that [Wii U tablet] than [there are for] the current generation with Kinect and Move... there’s clearly a subset of games for which things like that are appropriate for. We’ve been going on with how can we use those types of motion things with Rage and it’s hard to take a game that’s fundamentally designed around a controller and get value out of doing some of those other things, while adding extra touch interfaces there, that seems like something that almost every game could make some use of without it being just like, 'Oh, we have to do something like this.' Because if you remember, when the DS came out, there was a lot of talk about how, ‘Isn’t this going to be just a gimmick?’ But really it did turn out to be quite a good interface to build on."

And it seems he might have forgiven Nintendo for cutting the balls off the SNES version of Wolfenstein too.

"Pretty early on we had a pretty negative experience with Nintendo back in the Super Nintendo days. They were a different company then. They were very much about tightening, controlling the sorts of things that they want to have happen on their consoles. But that’s long in the past. If anything, I’m much more inclined to want to develop something for Nintendo now because I’ve got a 6-year-old son and we play Wii and DS games all the time. I’d be happy to do something there. It just hasn’t been the right fit for where id Software is with our projects and technologies."

Source:IndustryGamers

CATEGORIES
Wii-u Platforms Nintendo
David Houghton
David Houghton
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Former GamesRadar+ Features Writer

Former (and long-time) GamesRadar+ writer, Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.

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