Assassin's Creed
Latest about Assassin's Creed

Ubisoft CEO says Assassin's Creed Shadows will get "new versions that will come on other machines," but refuses to confirm it's Switch 2
By Jordan Gerblick published
News An unannounced Ubisoft release "will be launched on Switch 2"

Assassin's Creed Shadows passed 5 million players, 2 billion stealth kills, and most importantly 38 million animals petted, which to Ubisoft has "delivered on expectations"
By Austin Wood published
News A win is a win

Ubisoft CEO says Assassin's Creed Shadows cost over $100 million to make, but that's not shocking if you sat through the game's 2-hour credits
By Kaan Serin published
News Yves Guillemot sheds some light on the game's production cost

Ex-Assassin's Creed and Far Cry lead describes making landscapes in a way that sounds an awful lot like a Shrek metaphor: "It becomes like an onion skin, where we think outwards"
By Scott McCrae published
News "You've got to learn the core gameplay loop of what you're making"

I took 140 hours to finish Assassin's Creed Shadows, but post-launch updates are making it harder than ever to feel satisfied by RPGs
By Jasmine Gould-Wilson published
Opinion Opinion | RPGs aren't overly long or expansive – excessive post-launch content is the problem

The co-CEO of Ubisoft's new Assassin's Creed and Far Cry subsidiary is the son of Ubisoft's actual CEO, but he says he's definitely not a nepo baby
By Jordan Gerblick published
news "My appointment isn't only about family ties; it's about what Ubisoft needs at this moment"

Ubisoft foresaw the grindy fate of Assassin's Creed Valhalla back in the Odyssey days, wanting a literal "odyssey" but not "a world that was just fatiguing to travel through"
By Issy van der Velde published
News A hard line to tread

Ubisoft had a very on-brand problem with Assassin's Creed Odyssey: there weren't many tall buildings in Ancient Greece even though it's a "climbing-frame game"
By Kaan Serin published
News "What we did is we took a fantastical approach to the giant statue that then gave us something epic to climb"
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