Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • Submit your game clips
  • GDC
Don't miss these
Dead Space
Games "We want you to feel like it's the game you remember playing": System Shock and Dead Space devs on the art of the remake
A side by side of a character from Hogwarts Legacy with and without DLSS 5
Desktop PCs There's upscaling, and then there's changing a game's art direction, and your GPU should only do one
Steam Machine with green Verified tick badge on front and screen in backdrop displaying game library artwork.
Desktop PCs Valve has shared new Steam Machine Verified guidance at GDC
The Elder Scrolls Oblivion Remastered screenshot with 'Future of Starfield' branding
RPGs How returning to The Elder Scrolls: Oblivion reshaped Todd Howard's stance on remastering Bethesda's RPGs
Rayman PS1 case sitting on top of console next to controller.
Retro The Rayman 30th Anniversary Edition is neat and all, but I'd still recommend playing the PS1 original on original hardware
Oblivion remastered wizard shrugging
The Elder Scrolls The Elder Scrolls fans fire back at Skyrim lead's fightin' words: Morrowind "manages to hold up better than Skyrim"
A reveal image for DLSS 4.5
Desktop PCs DLSS 4.5 is coming to all RTX GPU owners, but that isn't the QOL update I was hoping for
A black dragon roaring with a manor house behind it and lighting in the sky during Skyrim.
The Elder Scrolls Bethesda turns Skyrim's Switch 2 launch around with an update that adds 60fps mode: "I wanna cry, it's beautiful"
Nvidia DLSS 5 example featuring Grace Ashcroft from Resident Evil 5 with right side showing DLSS "On" and left side showing DLSS 5 off.
Desktop PCs Nvidia has DLSS'd too close to the sun, and I'm not convinced Jensen Huang will listen to anyone's DLSS 5 AI slop concerns
Jensen Huang next to AI robot on stage at GTC 2024
Desktop PCs Nvidia's CEO says "we created the modern video game industry," but all its push into AI upscaling has done is destroy good game optimization
Promotional art for Final Fantasy 7
Final Fantasy "Completely broken": Square Enix rushes out Final Fantasy 7 patch for the OG JRPG's new Steam version
Cool Boarders
Games Switch 2 suddenly has a better PS1 emulator than the one PS5's had for years with the new Console Archives series
Cover art for Half-Life: Blue Shift
Games This breakdown of graphical tricks in Half-Life and more is an incredible peek behind the curtain
Mio stands in front of a fleet of red butterflies
Horror Games True Japanese horror games respect that "frightening things can be beautiful," Fatal Frame 2 directors say
Atsu holds a sword, lit by flame, in Ghost of Yotei, with a badge saying 'GamesRadar+ Best of 2025'
PS5 2025 is the year PS5 came into its own with fantastic exclusives, but is it too little too late?
  1. Games

Framerate is everything: why upgrading to 60fps can break your favorite games

Features
By David Roberts published 5 May 2017

Upgrading Dark Souls 2 caused an unexpected gameplay glitch which enhanced games on PS4 Pro and Xbox Scorpio can learn from

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Dark Souls 2
(Image credit: FromSoftware)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
Subscribe to our newsletter

A war rages in the video gaming community between those who value 60 frames per second above all else, and those who, well, just want to play video games. Steam groups like The Framerate Police pass judgement on a wide range of games based on their framerate, boasting that it's "Keeping you safe from 30fps". YouTube videos provide detailed framerate analyses between different versions of a single release. And you can't go a few pages on a forum without wading into some kind of flame war about the objective value of an increased framerate. 

It's especially a point of contention when it comes to ports of old games, and with mid-cycle console upgrades like the PS4 Pro and Xbox Scorpio either out or on the way, each offering enhanced processing power, developers can tap the hardware and enhance your favorite games like never before. I mean, 60 is more than 30, therefore it surely has to be better, right?

There is some truth to the argument that 60fps is ideal for shooters like Call of Duty or fighting games like Street Fighter 5: if a game calls more frames per second, it's also checking your own inputs more often, which makes controls more fluid and responsive. But the thing about ports is that they always seem to introduce new bugs, especially where framerate is concerned. A thread on reddit compiles many of the issues completely new to the recent PS4 updates of Kingdom Hearts 1 and 2, with user crimsonfall describing how the shift from 30fps to 60fps "messes up the physics in KH1 and 2, causing certain bosses to behave strangely, with one being almost potentially broken, and some moves lasting shorter than they should such as Quick Run".

While most casual players will probably never notice these issues, diehard fans, completionists, and players who opt for higher difficulties most certainly will. Many of these issues seem to have been cleared up in a patch that pushed out shortly before the collection's American release, but Japanese and import players who picked it up a month prior weren't sure if these fixes were ever going to come.

You may like
  • Dead Space "We want you to feel like it's the game you remember playing": System Shock and Dead Space devs on the art of the remake
  • A side by side of a character from Hogwarts Legacy with and without DLSS 5 There's upscaling, and then there's changing a game's art direction, and your GPU should only do one
  • Steam Machine with green Verified tick badge on front and screen in backdrop displaying game library artwork. Valve has shared new Steam Machine Verified guidance at GDC

This isn't the first time enhanced framerate has fundamentally broken an older game. In a particularly strange example, Dark Souls 2's weapon degradation - i.e., how quickly your swords break after smacking them around a bunch - was tied to its framerate. So when the PC and upgraded PS4 and Xbox One ports made the rounds boasting a framerate doubled to 60fps, players began noticing that their weapons were breaking twice as fast. PC players had to wait over a year for a patch to finally fix the issue.

YouTube YouTube
Watch On

This is a problem, considering how many of gaming's more ardent technophiles all but expect 60fps on updated ports of old games, and especially considering how publishers charge full price all over again for buggy re-releases. If you've ever wondered why the hell developers would tie important functions to framerate in the first place, Daryl Allison has the answers. Allison is Senior Producer at BluePoint Games (the team behind the lovely Uncharted: Nathan Drake Collection and Metal Gear Solid HD Collection, among others). He, along with some support from co-owner, president, and chief technical officer Marco Thrush, helped shed light on why framerate is such a tricky subject for ports and remasters. In short: chalk it up to variable framerates and quibbles unique to console-based game development.

Why would you tie important game functions to framerate?

"Simply put: There are no good reasons to intentionally tie functionality to framerate," Allison explains via email. The nature of developing PC games, with its nearly infinite combination of hardware set-ups, all but discourages this, and many developers make games on PC with variable framerates in mind. Console games are able to get away with it more easily due to the fact that, for example, every PS2 runs virtually identically to every other one, so variations in framerate are minor - if they happen at all.

"Simply put: There are no good reasons to intentionally tie functionality to framerate."

Developers can use this consistency in the platform base to help build their games much more quickly. "It’s often good practice to choose the fastest method for implementing functionality into a game, (i.e. prototyping or rapid iteration)", Allison writes. "The sooner a team sees the behavior on screen and feels it in their hands, when the functionality becomes tangible rather than an abstract idea, the sooner smart decisions can be made in proper context. Sometimes these quick implementations work well enough to keep." The thing is, what worked on older consoles like the PS2 is a whole other beast when you move it to a different platform, especially when you bump up the framerate. And discovering, isolating, and fixing these bugs requires different techniques depending on how the source material runs.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Can these bugs be fixed?

That work can be done, though, as Allison points out: "I can’t think of an example where such an issue could not be fixed. In a sense, 'anything is possible' in game development. It’s just a matter of how challenging and expensive (time and effort) [it would take] to implement a fix. In many of these cases it's simply changing the calculations to support variable framerate. Other times a solution may require a rewrite of the system. Under rewrite conditions it is important to carefully understand the intentions and interactions of the original system, so that our results feel authentic to the player, even with everything completely new under the hood."

Usually these things fall through the cracks because of a lack of time or budget to properly address them, or publishers just want the game to run before chucking it up on Steam or PSN. Sometimes, though, these issues simply go unnoticed because the playtesters are too good at the games they're supposed to be fixing. Allison recounts an anecdote while working on the HD version of Shadow of the Colossus:

Xbox Scorpio's dev kit has a frame rate counter

The most powerful console ever wants to show you how fast it runs

"Even we were once guilty of shipping a framerate-dependent bug that affected gameplay. In Shadow of the Colossus (from the Ico and Shadow of the Colossus HD Collection), we didn’t notice that a part of the game became slightly more difficult when the game ran at a stable framerate (30 fps in our PS3 version, often ~20 fps in the original PS2 version). This slight difficulty change reared its head against the third colossus when players challenged themselves to the Time Attack mode set to Hard difficulty. Our QA team was so good at playing the game that this subtle difference under these specific conditions didn’t affect them, so the bug went unnoticed.

You may like
  • Dead Space "We want you to feel like it's the game you remember playing": System Shock and Dead Space devs on the art of the remake
  • A side by side of a character from Hogwarts Legacy with and without DLSS 5 There's upscaling, and then there's changing a game's art direction, and your GPU should only do one
  • Steam Machine with green Verified tick badge on front and screen in backdrop displaying game library artwork. Valve has shared new Steam Machine Verified guidance at GDC

"[When the public got their hands on the remaster], the bug frustrated enough players who weren’t expert players like our QA team. Original gameplay on the PS2 was tuned based on the ~20 fps, and the original code didn’t properly deal with variable framerate for physics relating to the colossi shaking off the player. Once we were alerted to enough fans growing frustrated, we did identify and fix the problem. However, in the end a decision was made to not devalue the achievement of people who had managed to get the trophy under those difficult conditions, and so a patch with our fix was never released."

So what's the best approach? While leaving framerate at the setting allowed by the source hardware may provide an experience closer to the original design, bumping that framerate to a stable 60fps makes a remaster much easier to sell to a wider audience (plus, games like Kingdom Hearts look real nice at a smooth and speedy 60fps). 

Perhaps the best way to solve this issue is simply a matter of giving players choice - like when Allison's studio allowed players to flip a switch in The Last of Us Remastered between a graphically enhanced 30fps or a less-visually impressive but solid 60fps experience. Developers could even take this a step further, like in Double Fine's recent Full Throttle remaster, and let players choose between a variety of individual settings, allowing them to decide how close to the original version or the full remaster they want to go. Giving people a range of options between framerates could potentially allow them to bypass any new issues that crop up - at least until a patch arrives, at any rate.

What does it mean for PS4 Pro and Xbox Scorpio?

As for how PS4 Pro and Xbox Scorpio will handle these upgrades, and how future platforms will run old games released for them, Allison compares it to how developers used to handle the difference between North American and European television standards. "Teams primarily developing towards one standard would then spend a portion of their project ensuring everything functioned well at the significantly different enough framerate of the other standard," Allison explains. "Now with the PS4 Pro, PlayStation development has access to the more powerful hardware. If a team is pushing the PS4 hardware at 30fps, chances are one of the modes they can offer on the the PS4 Pro is an equally rich experience at 60fps. Something similar will probably be true with what Microsoft is up to. Console teams will once again be more likely to consider variable framerates and less likely that these framerate dependent bugs will hide for future versions to undesirably uncover."

But the important thing to remember is that ports and remasters alike aren't just the same old game with a new coat of paint on top. In many cases, entire sections have to be rebuilt from scratch just to work on new hardware, and making those changes requires an intimate knowledge of how all of its various pieces fit together. As it turns out, 60 isn't irrefutably better than 30 - especially when increasing that number can have the unintended side effect of completely breaking your game. 

David Roberts
David Roberts
Social Links Navigation
Freelance Writer

David Roberts lives in Everett, WA with his wife and two kids. He once had to sell his full copy of EarthBound (complete with box and guide) to some dude in Austria for rent money. And no, he doesn't have an amiibo 'problem', thank you very much.

Read more
Dead Space
Games "We want you to feel like it's the game you remember playing": System Shock and Dead Space devs on the art of the remake
 
 
A side by side of a character from Hogwarts Legacy with and without DLSS 5
Desktop PCs There's upscaling, and then there's changing a game's art direction, and your GPU should only do one
 
 
Steam Machine with green Verified tick badge on front and screen in backdrop displaying game library artwork.
Desktop PCs Valve has shared new Steam Machine Verified guidance at GDC
 
 
The Elder Scrolls Oblivion Remastered screenshot with 'Future of Starfield' branding
RPGs How returning to The Elder Scrolls: Oblivion reshaped Todd Howard's stance on remastering Bethesda's RPGs
 
 
Rayman PS1 case sitting on top of console next to controller.
Retro The Rayman 30th Anniversary Edition is neat and all, but I'd still recommend playing the PS1 original on original hardware
 
 
Oblivion remastered wizard shrugging
The Elder Scrolls The Elder Scrolls fans fire back at Skyrim lead's fightin' words: Morrowind "manages to hold up better than Skyrim"
 
 
Latest in Games
Starfield screenshot showing the new Anchor Point location
RPGs How your feedback helped shape Starfield's biggest updates: "We're always checking in," says Bethesda
 
 
Palworld
Survival Games "We have no desire to be a media empire," says Palworld publishing head but Pocketpair would be stupid to let it die out
 
 
Protagonist Jordan in a screenshot from the reveal trailer for Intergalactic: The Heretic Prophet.
The Last of Us Neil Druckmann's teasing the return of a The Last of Us actor in Intergalactic: The Heretic Prophet
 
 
A screenshot of the Adoring Fan seen in The Elder Scrolls 4: Oblivion Remastered.
The Elder Scrolls Todd Howard says Oblivion leaks didn't help Bethesda or players: "Everyone is gonna have a different version"
 
 
Slay the Spire 2
Roguelike Games Slay the Spire 2 devs respond to the flurry of negative Steam reviews: "No change is necessarily permanent"
 
 
Crimson Desert
Open World Games "My dream game": After 7 hours, Palworld publishing lead delivers his Crimson Desert verdict: "This game is made for me"
 
 
Latest in Features
Starfield screenshot showing the new Anchor Point location
RPGs How your feedback helped shape Starfield's biggest updates: "We're always checking in," says Bethesda
 
 
Invincible VS screenshot showing Dupli-Kate using her abilities
Fighting Games Invincible VS director wants players to feel like "a f**king superhero," so expect matches that are a "knock-down, drag-out fight until the death"
 
 
A close-up of Grace talking with someone through glass in Resident Evil Requiem
Resident Evil Resident Evil Requiem's Grace actor did "a lot of research" into panic disorders, which makes playing the game with a real-life anxiety condition the scariest the series has ever been
 
 
A painted Legio Custodes miniature on a wooden surface
Tabletop Gaming The new Warhammer Custodes look amazing, but my god, I wish they were easier to build
 
 
Star Wars Galactic Racer big preview
Racing Games "Our tracks are not procedurally-generated": Why replayability is at the heart of Star Wars: Galactic Racer
 
 
Star Wars Galactic Racer big preview
Racing Games Star Wars: Galactic Racer looks every bit the Burnout: Takedown revival I've been waiting 20 years to play
 
 
LATEST ARTICLES
  1. Charlie Cox as Daredevil in Daredevil: Born Again season 2
    1
    Daredevil: Born Again season 2 release schedule: when is episode 1 on Disney Plus?
  2. 2
    "We try to lean in on the things where our idea of what Starfield should be aligns with the feedback that's coming in from folks who get the game": How community feedback helped Bethesda shape Starfield's biggest updates
  3. 3
    Baldur's Gate 3 Shadowheart writer had to sit down with his Lae'zel counterpart to make sure that their joint romance would actually make sense: "That allowed us to reframe their initial clash"
  4. 4
    Project Hail Mary has convinced me to start getting excited for Star Wars: Starfighter
  5. 5
    "We have no desire to be a media empire," says Palworld publishing head, but Pocketpair would be stupid to let the survival game die out

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...