Dying Light: The Beast
Latest about Dying Light: The Beast

2025 already belongs to double-A games, and Dying Light: The Beast is helping Clair Obscur prove it – "Do you really want to play every game for 100 hours?"
By Jasmine Gould-Wilson published
Opinion Horror Special | Techland's Tymon Smektała got me thinking, and the double and triple-A divide is more pointless than ever

"If I start playing Assassin's Creed Shadows, I know I will never finish it": Dying Light: The Beast director says his game is just the right size to let you get "every dollar" out of it
By Ali Jones published
News "Finishing it basically at some point starts feeling like a chore"

Dying Light: The Beast is more than a homecoming for Kyle Crane – "For us, this is Dying Light 3"
By Jasmine Gould-Wilson published
Interview Horror Special | Delving into the belly of Beast Mode with Techland's Dying Light franchise director, Tymon Smektała

Dying Light: The Beast is longer than Techland expected, with 20 to 30 hours of "additional stuff" on top of the 20-hour story
By Ali Jones published
News The game "grew a lot" over its last few months of development

Dying Light: The Beast devs asked playtesters to score every single quest, and the last one is so "close to perfect" that its director is desperate for you to finish the game
By Ali Jones published
News "It really pays to complete the game"

Dying Light: The Beast is not trying to be The Last of Us, it's just trying to be a good time: "We really don't need to be overtly philosophical"
By Ali Jones published
News "We don't really need to be asking players about morality and all of that stuff

Dying Light: The Beast hands-on preview: A stunning survival horror character study that left me bloody and breathless
By Jasmine Gould-Wilson published
Features Horror Special | I played 4 hours of Dying Light: The Beast and it's already my favorite Dying Light game ever

Dying Light dev Techland acknowledges cancelled games but says it didn't lay anyone off: "Developers were moved to other projects and are working on a number of games"
By Austin Wood published
News "Game development is never a straight line"
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