Skip to main content
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • GamesRadar+ Replay
  • Mario Day deals
Don't miss these
Highguard
FPS Games Highguard boasted numbers "similar to what we saw at launch with Apex," says the doomed shooter's lead
James holds the Alice stuffie in concept art by Jean Walter
Adventure Games Alice Madness Returns creator American McGee is making a spiritual successor, and he's not worried about EA
Fable 4 screenshot showing the hero holding a sword and sitting next to a man clad in armor called Humphrey
RPGs Fable 4: Everything we know so far about the new Fable game
Key art for Highguard showing Kai riding a bear, Atticus with the Shieldbreaker, and Scarlet, crouched, aiming down sights
FPS Games Ex Highguard developers blame "hubris" for the game's failure in new report
Assassin's Creed games in order: All of the current Assassin's Creed protagonists on a misty white background.
Games Former Ubisoft vet says Assassin's Creed developer is "hated" by "many of their own" devs, but there's still hope for it
Load screen artwork for Atticus in Highguard, leaping in front of clouds with a charged lightning spear
FPS Games Games like Highguard are just "gambling by investors" who "know ahead of time a flop is likely," says indie legend
Highguard character in leather armor holding a rifle
FPS Games Highguard lead says "everyone has their thoughts on why the game failed to find an audience," but "many are way off"
Highguard character in purple and black armor
FPS Games "There's no way this will flop": Laid-off Highguard dev says internal sentiment was high "but then the trailer came out"
Fable
RPGs Fable 4 is officially just Fable, and after a 16-year wait it finally launches this fall across Xbox, PC, and PS5
Baldur's Gate 3
Baldur's Gate Baldur's Gate 3 marketing lead hands Sony some advice after multiplayer fails: "Every experience is a shared experience"
An illustration shows a plush rabbit in a blue dress and white apron reading a leather bound book
Adventure Games 15 years and a nasty IP war with EA can no longer hold back game after creator decides to turn characters into bunnies
Highguard character in leather armor holding a rifle
FPS Games Highguard was "doomed," says indie veteran, and "now you have a developer still unable to believe they made a bad game"
MindsEye character holding arms out
Open World Games "It would've been impossible to make a good game": MindsEye CEO and Rockstar vet blamed for impossible design demands
Starlight Re:Volver
Action RPGs Still in Early Access, anime RPG from ex Capcom and Riot devs with $17m investment dies after "mixed initial reviews"
Fable 4 key art cropped without logo featuring protagonist in middle ahead of castle with sword and magic
Xbox Series X Everything announced at the Xbox Developer Direct 2026
  1. Games

The cost of dreaming big: a Lionhead retrospective

Features
By David Roberts published 10 March 2016

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter

This week potentially marks the beginning of the end for Lionhead Studios, as Microsoft has cancelled the upcoming Fable Legends and "are in discussions with employees about the proposed closure" of the studio. Over two decades, Lionhead, originally helmed by visionary game designer and human embodiment of unbridled eagerness Peter Molyneux, has developed a number of incredible video games, often finding itself trying to punch through a wall formed out of its own lofty ambitions - ambitions that would simultaneously be its greatest asset and biggest curse.

Molyneux originally made a name for himself at his prior company, Bullfrog Productions, with the creation of Populous, largely cited as one of the first 'god games’. He and his studio would go on to design a string of highly-influential PC hits, with instant classics like Theme Park, Syndicate, Magic Carpet, and Dungeon Keeper being cranked out of the studio year after year, earning Molyneux a large following among the gaming public. Electronic Arts regularly published Bullfrog's games, and its success led the publisher to bring Molyneux on as its vice president in 1994 and acquiring his studio in 1995. Molyneux butted heads with higher ups over Dungeon Keeper's numerous delays and the overall culture that comes with working at the upper levels of a major video game publisher, eventually resigning from his position at EA to go independent once again, forming Lionhead Studios in 1996.

Lionhead wouldn't release its first game, Black & White, until 2001 - five years after the company's founding. Its release was somewhat poetic, as Molyneux's new studio brought with it a return to the genre that made him a household name among those tuned into the video game industry. Black & White makes you god of a cartoonish world, ruling over its diminutive denizens and a series of larger than life creatures, influencing their evolution over time based on your own good or evil actions. At the time, Black & White was incredibly well-received, seen as the rebirth of a genre that Molyneux had helped to create as well as an intricately designed "virtual toy", but public opinion soured over time, with publications like GameSpy deeming it "the most overrated game of all time". This, along with Lionhead's penchant for protracted development cycles, would become a narrative that would haunt Lionhead throughout its existence.

You may like
  • Fable screenshot of a giant man looking at the player New Fable developer Playground "got a treasure trove of documents" from original creator Lionhead "in storage"
  • A screenshot of a character in the Xbox Games Showcase June 2024 Fable trailer. Lionhead "had a pitch document" for Fable 4, says Peter Molyneux: "It was the thought of moving through time"
  • Fable 4 gameplay screenshot Fable head says "we can't try to make a Lionhead game" and that the RPG reboot isn't fantasy – it's fairytale

Then came Fable in 2004, the game that would, for better or worse, define Lionhead Studios for the rest of its existence. The hype surrounding Fable's release was legendary, with Molyneux rattling off idealistic promises about how the world and its inhabitants would buckle under the weight of your choices; about how an acorn that falls off a tree will plant another tree beside it; how that tree would then grow over time; about how you could get married and have kids and how those choices would have consequences that affect the game's story. What we got, however, was an above-average action-RPG with a rote, by-the-numbers narrative and some cheeky emotes. Some of your choices had consequences, but they were all telegraphed from a mile away (do you choose the good version of the quest, or the evil version?) and the biggest promises - acorns, children, and so on - never came to fruition.

It's not that Molyneux lied about these features, exactly - according to a post from Molyneux on Lionhead's old forums, in many cases they had been coded and completed early in development. But for whatever reason, whether it's because allowing for realistic tree growth took up 15% of the Xbox's processing power, or that the promised features ultimately didn't fit with everything else, much of Molyneux's ambition had to be curbed due to the realities of game development. Thus began a strange relationship between Peter Molyneux and the public, who would continue to make the same mistakes year after year - building up hype to a fever pitch and then watching as that hype deflated like a balloon when the finished product failed to live up to Molyneux's elevated and often unrealistic expectations.

It's hard to say whether the collective come-down from Fable caused Lionhead's next few projects to falter, but the years immediately following its release weren't exactly kind to the studio. The Movies released in 2005 after four years of development, casting players as the head of a budding Hollywood movie studio starting out in the silent film era, and allowing them to hire actors, upgrade their studio's film technology as they progress through time, and actually make their own movies and upload them on the internet. It was an ambitious, if ultimately flawed, game that failed to make a commercial splash, causing publisher Activision to cancel the planned console versions due to poor sales of the PC version. Black & White 2 similarly flopped, failing to capture the imaginations of critics and audiences like the first game did. Despite this, Fable's runaway success inspired Microsoft to swoop in and acquire the studio in 2006, as the multimedia behemoth attempted to expand its first-party library for the newly-launched Xbox 360 console.

Fable 2 launched in 2008, three years into the Xbox 360's lifecycle and four years after the release of the first game. While the series would likely never quite live up to the vision as originally described by Molyneux, Fable 2 is perhaps the closest it would ever get, featuring online co-op, a unique navigation system that dropped a mini-map in exchange for a breadcrumb trail of glowing dots, the ability to have children, and a larger array of side-quests, mini-games, and cheeky emotes. It would go on to be a critical hit as well as one of the best-selling RPGs on the Xbox 360, with over 3.5 million copies sold by 2010. It also features a story described by Peter Molyneux as "rubbish", as he continued to beat himself up over his inability to design a game that lived up to the version that existed in his head.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

In between the games it actually released, Lionhead would plug away at equally ambitious experiments that never quite panned out. There was BC, in development for the original Xbox by Intrepid Computer entertainment, a satellite studio of Lionhead, which would have been a massive open-world set in prehistoric times in which players would need to scour the land to build tools and weapons to grow their tribe and fight deadly beasts. It was cancelled for mysterious reasons, a simple quote from Molyneux on the developer's (now defunct) website stating that he "[hopes] to revive the project at a later date". Then there was Project Milo, an impossibly ambitious title that would have allowed players to interact with a virtual young boy. You would play games with him, talk with him about things, and watch him grow, all through the magic of the Xbox Kinect. It sounds too good to be true, especially on the admittedly limited tech behind the Xbox 360 and Kinect - Microsoft has gone on record stating it was "never really a product", despite Molyneux's insistence to the contrary. It's not known exactly how much of its demos were actual gameplay or a liberal application of digital smoke and mirrors, but it's existence is the embodiment of Molyneux's work at Lionhead: always reaching for the stars, but forever coming up a little bit short.

Molyneux's last game with Lionhead as creative lead would be the ill-fated Fable 3. Coming four years after the previous entry, Molyneux sought to shake things up by simplifying combat to engage a wider audience, as well as asking players how they would rule a nation as its monarch. All of this sounds great in theory, but the game was riddled with technical issues, its combat perhaps too simple to be properly engaging, and its final third funnels you through your time as Albion's ruler like an overly-eager child tugging on your arm, quickly pulling you through a theme park attraction without giving you any time to enjoy it. Ever the self-deprecator, Molyneux described the game as a "trainwreck" - perhaps a bit of a harsh description for a game that ultimately turned out fine, but for Molyneux, 'fine' is clearly never good enough.

Since Fable 3's less-than-stellar reception, the series found itself on a downward spiral, leading to mediocre spin-offs like the "not on rails" rail-shooter Fable: The Journey and the lackluster beat 'em up Fable Heroes. Molyneux left Lionhead on March 7, 2012 to "become an independent developer again", forming 22Cans with other ex-Lionhead employees. While Molyneux was off designing his weird iOS experiment with its "life-changing" prize (and embarking on a whole new series of bizarre missteps and gaffes), Lionhead was sort of left in a lurch. With its lead visionary gone, the studio released Fable Anniversary, an Xbox 360 update of the original Fable, and began work on Fable Legends, a four-on-one multiplayer game that failed to garner any real buzz - a game that would be cancelled before it ever made it out of closed beta.

And so the story of a studio borne from a desire to create experiences that allowed for an unprecedented level of player choice and consequence, of a studio meant to continue Peter Molyneux's game design legacy, is left up in the air, a potential closure looming over it like a dark cloud. But while Lionhead may not conjure up the same level of fondness as Molyneux's previous work for Bullfrog, its body of work stands as both an inspiration and a cautionary tale on the costs and realities of dreaming big. Lionhead's games may not have been perfect, but they at least aspired to be something more than what they were, and the path it took over the last two decades may have been rocky, but it was rarely ever boring.

David Roberts
David Roberts
Social Links Navigation
Freelance Writer

David Roberts lives in Everett, WA with his wife and two kids. He once had to sell his full copy of EarthBound (complete with box and guide) to some dude in Austria for rent money. And no, he doesn't have an amiibo 'problem', thank you very much.

Read more
Fable screenshot of a giant man looking at the player
New Fable developer Playground "got a treasure trove of documents" from original creator Lionhead "in storage"
 
 
A screenshot of a character in the Xbox Games Showcase June 2024 Fable trailer.
Lionhead "had a pitch document" for Fable 4, says Peter Molyneux: "It was the thought of moving through time"
 
 
Fable 4 gameplay screenshot
Fable head says "we can't try to make a Lionhead game" and that the RPG reboot isn't fantasy – it's fairytale
 
 
Fable image with Big in 2026 branding
Why Playground Games' ambitious open-world Fable reboot is a fresh start for the series: "This has to be Playground's Fable"
 
 
Fable screenshot of a giant man looking at the player
OG Fable designer Peter Molyneux cried watching Xbox reveal the new reboot: "F*** me ... It's going to carry on"
 
 
Dungeon Keeper
Dungeon Keeper was meant to feel like "D&D, but you're running the dungeon", according to its creators
 
 
Latest in Games
Palworld Pal with shocked expression
"I wouldn't rule out a Palworld 2.0," says Pocketpair publishing head, but don't expect a "No Man's Sky situation"
 
 
Peak mesa biome
Peak came about after a bet between Content Warning and Another Crab's Treasure leads to see whose game would sell more
 
 
Key art for Diablo 4: Lord of Hatred showing Mephisto, a spiky and angular demon, against a red, lightning backdrop, arm and claw raised menancingly, cropped to show more of him
Diablo 4's Lord of Hatred expansion will be "really f*cking hard" at its highest difficulty, dev threatens
 
 
Mass Effect
"F***ing Colonel Shepard dies in Mass Effect 3, and that makes us the Worst Company in America," former EA exec laments
 
 
a ditto human sitting on some logs with pikachu and pichu
Pokopia's unhinged dialogue is tempting me away from Animal Crossing: "It's a pretty nice butt, don't you think?"
 
 
A lady looks shocked.
55-year industry vet made the first CRPG, got laid off, went bankrupt, but "I don't care": "Business does not love you"
 
 
Latest in Features
BG3
The future of RPGs is isometric
 
 
Photo of a Mario nendoroid figure holding a microSD Express card with a Turtle Beach Switch 2 case in the background.
These Mario Day-inspired Switch 2 accessories will power up your console more than a super star
 
 
Underside of Alienware 16 Area-51 gaming laptop with glass viewing window and RGB fans
We could get a shock when 2026 gaming laptop prices are unveiled, here's what you need to know about buying this year
 
 
Emily Rudd as Nami and Iñaki Godoy as Monkey D. Luffy in Netflix's One Piece
One Piece season 2 ending explained: Who is Mr. Zero? Who dies? Will there be a season 3?
 
 
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
 
 
Mario gadgets, accessories, and games on a blue background
The ultimate Mario Day starter pack, kit up for the plumber's big day
 
 
LATEST ARTICLES
  1. Key art for Diablo 4: Lord of Hatred showing Mephisto, a spiky and angular demon, against a red, lightning backdrop, arm and claw raised menancingly, cropped to show more of him
    1
    "It's going to be really f***ing hard": Diablo 4 is getting 8 new difficulty tiers in Lord of Hatred because Blizzard wants OP builds to actually have to try
  2. 2
    Marvel fans are debating whether Dafne Keen should become Wolverine or stay as X-23, and I've already chosen a side
  3. 3
    "I wouldn't rule out a Palworld 2.0," says Pocketpair publishing head, but don't expect a "No Man's Sky situation" with a "decade of continuous, massive updates"
  4. 4
    "Whoever sells more copies pays for the other's therapy": Peak came about after a bet between Content Warning and Another Crab's Treasure leads, and ironically the friendslop collab that followed sold more than both games combined
  5. 5
    Samurai Champloo is returning as a live-action Netflix series from One Piece adaptation team, and the original creator is on board: "We've learned" after Cowboy Bebop

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...