Check out Super Mario Bros. as a surprisingly gorgeous first-person shooter
All the Mario charm is still there
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
The charm of the original Super Mario Bros. goes beyond the game. The swanky tune, bright colors, and trademarked enemy design hits me right in that nostalgic bone whenever I experience it. It could work as anything, including a breezy little first person shooter.
Mapcore, a game development community with origins in the Half Life modding space, recently put out a challenge to developers to redesign the first level Unreal Tournament, Counter-Strike 1.6, or Super Mario Bros. with a software of their choosing (Thanks PC Gamer). This redesign of World 1-1 is a product of that challenge.
Level designer Sean Noonan, whose currently working on Gears: Tactics and has credits on games like Watch Dogs and Star Citizens, decided to take on World 1-1 as a first person shooter in Unreal.
"Straight out of the gate I decided I wanted to make 1-1 as a time attack FPS. I started with the FPS template and began to work out what art style to go with. I aimed to emulate Super Mario 3D Land (3DS) - I love how colourful it is," Noonan said in a Tweet thread following his progress. "By day 2 I had a couple of basics down. For some reason I felt the way to make a gun work in the Mario universe was to use a plunger? I feel like it was some unintentional Quackshot or Rabbids inspiration."
Okay so I'm doing the next @Mapcore challenge. This time participants have to remake one of these levels in a software of their choosing... (thread) #gamedev pic.twitter.com/H5r9T5lgu3July 11, 2019
You can follow more of the project's progress on Noonan's Twitter page.
Looking to scratch a platforming itch after seeing 1-1 as a shooter? Check out the best platformers ever that aren't Mario.
Weekly digests, tales from the communities you love, and more
Aron Garst is a journalist and writer exploring the future of games and interactivity. Follow him on X at @GarstProduction.


