Alex GilyadovSocial Links Navigation Latest articles by Alex Gilyadov "We quit our jobs, remortgaged our houses" - how relentless passion made Cuphead a reality By Alex Gilyadov published 29 June 17 Interview Revealed in 2014, widely criticised in 2015, absent in 2016 - the inside story of the struggles and triumphs of one of gaming’s most ambitious titles Interview Sign up to the GamesRadar+ NewsletterWeekly digests, tales from the communities you love, and moreContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsors LATEST ARTICLES1Cthulhu: The Cosmic Abyss review: "This Lovecraftian horror challenges my detective skills in the best ways, even if it can be a bit fiddly at times"2After Wolfenstein, Indiana Jones and the Great Circle felt "very natural" to MachineGames since it involved even more punching Nazis3This Elder Scrolls-like RPG gets better and better: It's got Morrowind's weirdness, Skyrim's NPC schedules, and it'll cost "$20 max"4Solo dev takes on the ultimate retro challenge, ports "Super Mario 64 meets Pokemon" platformer to PS1, N64, Saturn, Dreamcast, and far more terrible consoles all at once5Arc Raiders' killer robots aren't learning in real time, but Embark will sneak in AI upgrades based on player behavior: "We keep trying to make the flying drones better and better"
"We quit our jobs, remortgaged our houses" - how relentless passion made Cuphead a reality By Alex Gilyadov published 29 June 17 Interview Revealed in 2014, widely criticised in 2015, absent in 2016 - the inside story of the struggles and triumphs of one of gaming’s most ambitious titles