Too Human

When you see as many games in an unfinished state as we do, you learn to appreciate that games aren’t made level by level; it’s a building block process and sometimes no one - not even the developers - has even the slightest clue as to how it will really turn out until the deadline is right around the corner.

So that’s why we draw your attention to not only the extortionate developmental times surrounding Blood Omen and Eternal Darkness, but also their undeniable quality, with the latter outing being particularly impressive considering it was originally dreamed up for the N64. That parallels with Too Human, which began life as a multi-disc epic for the PSOne. Silicon Knights maintain this is their ultimate game, and to be honest, that’s good enough for us. A demo nearly two years removed from the final project tells us nothing, and it won’t be ‘til later in 2007 when we really begin to see what this baby is all about. We expect it to be absolutely amazing.