Skip to main content
GamesRadar+ GamesRadar+ The Games, Movies, TV & Comics You Love
flag of UK
UK
flag of US
US
flag of Canada
Canada
flag of Australia
Australia
Sign in
  • View Profile
  • Sign out
  • Games
  • TV
  • Movies
  • Hardware
  • Video
  • News
  • Reviews
  • Guides
  • Deals
  • More
    • PS5
    • Xbox Series X
    • Nintendo Switch
    • Nintendo Switch 2
    • PC
    • Platforms
    • Tabletop Gaming
    • Comics
    • Toys & Collectibles
    • Newsarama
    • Retro Gamer
    • Newsletters
    • About us
    • Features
Total Film
Gaming Magazines
Gaming Magazines
Why subscribe?
  • Subscribe from just £3
  • Takes you closer to the games, movies and TV you love
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$12
Subscribe now
Trending
  • Gamescom 2025 schedule
  • Gamescom
  • Battlefield 6
  • New Games for 2025
Don't miss these
Lies of P Fable Arts
RPGs 11 Lies of P tips and tricks to give you a nose for danger
The Alters gameplay screenshot showing
Survival Games After 10 hours of The Alters, I've been trapped in a Groundhog Day of mutiny and magnetic storms – and I fear even movie night can't save me
The best survival horror games: a screenshot from Resident Evil 7.
Survival Horror Games The 10 best survival horror games to test your endurance skills
A top-down view of a crowd of people circled around a dead body on an ornate tiled floor
Third Person Shooters Square Enix's new murder-mystery shooter Killer Inn can't decide if it wants to be Clue or Counter-Strike, but it taught me that sniping is way easier than lying
lea seydoux as fragile smoking a cigarette
Games Hideo Kojima learned "so many ways to kill people" in training, says it's "kind of sad" many devs "don't know how to dismantle a gun or shoot a gun" despite making military games
Mass Effect 2 - Garrus
Adventure Games The 25 best video game stories to play right now
ILL screenshot showing
Horror Games Ill looks like a gnarly cross between Half-Life and The Thing, and its developer has just one goal: delivering "a good f**king horror game*
Silent Hill 2
Horror Games Players debate characters' looks in everything from Marvel Rivals to The Witcher 3, but Silent Hill 2 devs sent them a warning 24 years ago: "Maria was sexier when we first started out, but her plunging neckline gave us too many technical problems"
Into the Unwell promotional screenshot of a duck in a brown eye mask and striped shirt raising a giant icecream over a collapsed enemy's head
Roguelike Games I'm an Alice Madness Returns stan, so this dark, classic Disney-tinged roguelike might be my next obsession after Hades 2
The RPG 3D stick figures sit in a wagon
RPGs Finally, The RPG is on Steam – "Minimalistic Skyrim" where you shove bread into open wounds to heal, and the dragon villain "constantly glitches"
A scarecrow enemy displays a chromatic aura in Silent Hill f indicating a heavy attack will counter them, with the GamesRadar+ Horror Special badge
Silent Hill Silent Hill f's combat is about feeling on edge: "You need to know how close your candle is to going out to really have it feel tense"
A screenshot shows a large mannequin monster reaching toward the player holding a gun in first person
Survival Horror Games The first FPS from horror publisher Blumhouse is an unexpected blend of Resident Evil, Bloodborne, and mermaid folk horror, and it shouldn't work – but it does
Best horror games - Resident Evil 7: Biohazard screenshot of Ethan shooting a mutamycete monster
Horror Games The 25 best horror games to play right now
In first person, a hand grabs onto a set of prison bars against a fleshy pink backdrop
Horror Games This insomnia simulator has Outlast enemies, Alan Wake dream sequences, and "evil" music by a Nine Inch Nails guitarist, and I already need to watch about 50 lore videos on it
A close up of a scarecrow in Silent Hill f as Hinako attempts to solve a riddle, with the GamesRadar+ Horror Special badge
Survival Horror Games "If everything is the same, nothing stands out" – How lead devs for Silent Hill f and Dying Light: The Beast are putting the horror back in survival horror
  1. Games
  2. Action

Top 7... Lies games tell us about medicine (and staying alive)

Features
By Zach Betka published 9 September 2013

Malpractice is the new hot thing

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Paging Dr. Noob

Paging Dr. Noob

Medicine is hard. Its always disappointing to find that your Fruit Ninja skills dont translate to precise surgical tactics like youd want them to. Its also not as exciting as video games will have you believe. Every situation is basically life or death, so healing needs to be fun and exciting, and therefore medical misinformation has been stretched to an impressive degree. Yet we let it slide. Dying? Cool, heres a shot of something, now get back in there you! But even with our impressive ability to suspend disbelief, sometimes we see a protagonist cauterize him/herself and then promptly get reamed by a pole, and we always have to wonder, Are they ok?

Weve already talked about the totally unrealistic things games do all the time, but this week were sitting down with real, live nurses to understand just how their livelihood is misrepresented in video games.

Page 1 of 9
Page 1 of 9
7. Defibrillation doesn't raise the dead

7. Defibrillation doesn't raise the dead

This one? It's all wrong. Like, at a basic level, defibrillators do not do what you think they do. And its silly, because if you just knew Latin like the entire staff of GR does, youd find that their use is literally in the name. In video games (were looking at you Battlefield), defibrillators are used for resuscitation, bringing fallen comrades back from a flatline and certain death. But shockingly (HA!) defibrillators do no such thing. They--wait for it--defibrillate someone.

Looking at the image above, fibrillation is the one that looks like a seismograph recording a sumo match, and occurs when the heart gets out of rhythm and cant fix itself. The defibrillators job is to go in and reset a still-beating heart. Think of a computer: you can only reset it when its on, right? If the person is already dead, youre just killing them more. Sorry, Battlefield 3 players--you're just sending an electric shock through a bloody corpse. Oh, and as a side note: resuscitation from a flat line only has about a 5-10% success rate to begin with. So thats sad.

Page 2 of 9
Page 2 of 9
6. Internal bleeding should've killed nearly every video game hero by now

6. Internal bleeding should've killed nearly every video game hero by now

The true silent killer. Your hero, after surviving hordes of injustices and hours of struggle, arrives at the front steps of the man who murdered his father and just dies. Turns out, that roundhouse to the gut at the beginning of that game really did a number on his spleen. It may sound obvious, but bleeding is bleeding; internally, externally, it doesnt matter. When its not in your veins, its not helping. If the new Tomb Raider had abided by this rule, poor Lara Croft wouldnt have survived through a fifth of her game (which would've been a shame, because it was a really good game).

Remember that terrifying moment in F.E.A.R. when you round that corner and WHAM, the cannibal dude lays you flat? Getting knocked out, in real life, is incredibly dangerous. Blood seeping into the brain leads to brain damage and ultimately brain death. Our protagonist really should've gotten himself checked out, as our resident nurse tells us he was at high risk of an intracranial hematoma (duh). And don't even get us started on fighting games.

Page 3 of 9
Page 3 of 9
5. You're going to die if you're not near a doctor and you're impaled by something

5. You're going to die if you're not near a doctor and you're impaled by something

No! Dont do it, Joel! Dont pull that thingy out of your stomach! Don't d--oh, you did it. Ah, man, youre so dead. Unfortunately for The Last of Us' Joel and every other punctured video game character (again, we're going to have to reference Tomb Raider's shoddy science here--Lara gets run through with rebar some twelve seconds into the game), if you get impaled by almost anything its probably game over for you. And irrespective of whether youre of the pull it out or leave it in camp, unless youre in a sterile environment with a doctor, both decisions are poor ones.

The two main issues: exit nicks and tetanus. If the projectile hasnt hit a major artery upon entry, even if youre incredibly careful, youll likely hit something new and bad on the way out. Heck, thats one of the main beauties of the design of the arrowhead (and porcupine quills, cactus needles, and bee/wasp/scorpion stingers). Plus, if a doc isnt on hand with a way to flush the wound as soon as the pokey thing is taken out, then youll more than likely get tetanus. It doesnt just come from rusty metal, and if youve ever seen the symptoms youll thank you moms for taking you to get that awful shot every school year.

Page 4 of 9
Page 4 of 9
4. You've been lied to about tourniquets your whole life

4. You've been lied to about tourniquets your whole life

First off, the thing you think is a tourniquet? It isn't a tourniquet. You can't just grab a rag and tie it around your arm and go, "Check out my tourniquet!" A real tourniquet comes with a twist that you wrench until the band completely cuts off blood flow (just look it up). The thing that video game characters do when they look badass and self-apply by MacGyver-ing a tourniquet from a torn shirt using their teeth and free limb, is... just not even a thing.

And Lara, girl, we're sorry to keep harping on this, but you need to undo that arm bandage you call a tourniquet right freaking now. Or at least change it--while the initial bandage might've been useful when the wound was new and bleeding, after the initial blood clot a tourniquet actually reverses in effectiveness. The primary use of this triage tool in the actual medical field is for short and emergency stoppages of blood flow to a limb of the body, usually in limb loss or surgery. The tourniquet goes on, the limb begins to die from no nutrition flowing in, the medicine gets did, and the tourniquet comes off. The longer its on, the worse things get.

Page 5 of 9
Page 5 of 9
3. Talking while dying isn't really going to sound very graceful

3. Talking while dying isn't really going to sound very graceful

Dying last words are crucial to so many relationships in video games. Father-son, mentor-mentee, leader-protagonist, assassin-templar--for some reason, everyone waits until those final seconds to dish out that beautiful wisdom. Theres only one problem its usually never that pretty. The nurses we talked to identified Cheyne-Stokes breathing as the culprit. See, when the body is shutting down, it puts everything it has into sucking in those last few breaths of air. The nurse we spoke to referred to it as violent and tornadic noises coming from the lungs. No room for quiet moments of reflection, no soliloquies, no whispers in the ear.

Take every villian from Assassins Creed or any Tales Of game. Wed be missing so much if all we had were soft gurgles instead of poignant words! But alas, soft gurgles it is.

Page 6 of 9
Page 6 of 9
2. Your amnesiac hero is more likely to forget the future than the past

2. Your amnesiac hero is more likely to forget the future than the past

Ah, the clean slate approach to storytelling in games. Want to add mystery to your JRPG? Just make the main character forget everything! And its so convenient how that happens: they forget seemingly crucial details but wonderfully remember how to talk, walk, breathe, and (most importantly) everything after the amnesia event. It's good for story, though--what else gives you an excuse to have mentors teach the main character about the basic elements of the world? It's the easiest way to shoehorn in exposition, like ever. Shame it doesn't really happen like that.

See, there are two different types of amnesia: retrograde (before) and anterograde (after). An incorrect form of retrograde amnesia is what our heroes get--forgetting everything except convenient plot elements. There are few cases of that--usually someone just forgets a traumatic event, or a few weeks of time, not everything. Anterograde is actually a much more common form, and is characterized by the person unable to remember things from the amnesia event onwards. That wouldn't make for very fun gameplay, would it?

Page 7 of 9
Page 7 of 9
1. If you're badly wounded, you'll never get completely better

1. If you're badly wounded, you'll never get completely better

From bruises to broken arms to cuts, full recoveries are a myth. And dont even get our nurse friends started on health bar recovery in battle--video game characters recovering from incredibly traumatic events is bad enough. Nobody comes out 100% from anything that affects the body. You always have phantom pains, you always favor the other hand from the months of recovery that forced you to use it, and your injuries are always in danger of ripping/tearing/flaring up/compounding/intensifying at any given moment.

When one of our interviewees was told about some of the miraculous recoveries characters have in games like The Last of Us, she just laughed and started one-upping it with a story about this one time she broke a mans femur in half. We didn't really know how that's related--so we quickly changed the subject before getting too nauseous, her laughing still ringing in our ears. Nurses are hard as shit. Real life.

Page 8 of 9
Page 8 of 9
In The End

In The End

We just decided to blame the human body. It really sucks at delivering those climactic recoveries. It might be a good thing that video games casually trounce realism--generally there are no complaints, and games are actually better for them. Any other medical mishaps that furrow your brows? Let us know in the comments! Also a special thank you to our fantastic nurse friends for their great (and sometimes unsettling) information.

And if you're looking for more, check out 10 Lies Video Games Tell Us About War and 10 Lies Video Games Tell Us About Women.

Page 9 of 9
Page 9 of 9
CATEGORIES
Android iPad iPhone PC Gaming Wii-u Nintendo PlayStation PS4 Xbox Xbox One Platforms Mobile Gaming
PRODUCTS
Battlefield 3 Tomb Raider The Last of Us Assassin's Creed Team Fortress 2 BioShock Infinite Uncharted 3: Drake's Deception
Zach Betka
Social Links Navigation

Zach was once an Associate Editor for Future, but has since moved into games development. He's worked at EA and Sledgehammer Games, but is now Narrative Director on League of Legends and Valorant at Riot Games. 

See more PC Gaming Features
Read more
Lies of P Fable Arts
11 Lies of P tips and tricks to give you a nose for danger
The Alters gameplay screenshot showing
After 10 hours of The Alters, I've been trapped in a Groundhog Day of mutiny and magnetic storms – and I fear even movie night can't save me
The best survival horror games: a screenshot from Resident Evil 7.
The 10 best survival horror games to test your endurance skills
A top-down view of a crowd of people circled around a dead body on an ornate tiled floor
Square Enix's new murder-mystery shooter Killer Inn can't decide if it wants to be Clue or Counter-Strike, but it taught me that sniping is way easier than lying
lea seydoux as fragile smoking a cigarette
Hideo Kojima learned "so many ways to kill people" in training, says it's "kind of sad" many devs "don't know how to dismantle a gun or shoot a gun" despite making military games
Mass Effect 2 - Garrus
The 25 best video game stories to play right now
Latest in Action
Hideo Kojima in a screenshot from the Xbox and Bethesda 2022 showcase.
Hideo Kojima will give a "glimpse into future projects" at his "Beyond The Strand" anniversary event for Kojima Productions' 10th birthday this month
Kaser stands in front of a glowing blue background as the imprisoned dragon Lord Arena swirls behind him like a fish - key art from Lost Soul Aside used on the PlayStation store
Lost Soul Aside review: "We (don't) have Final Fantasy Versus 13 at home"
Valor Mortis
Ghostrunner devs abandon parkour for Valor Mortis, a first-person soulslike that might explain why the rest of the genre follows Dark Souls' lead
A screenshot of James Bond in 007 First Light's reveal trailer.
007 First Light is getting its own dedicated PlayStation State of Play this week, with "over 30 minutes of gameplay" including James Bond's "first mission as an MI6 recruit"
Hollow Knight: Silksong
When is Hollow Knight Silksong out? Release date and time
Hollow Knight: Silksong screenshot showing Hornet being attacked by a giant enemy.
Hollow Knight: Silksong price is $20, Team Cherry confirms, laughing in the face of $80 games as it cements one of the most anticipated indies of all time as just $5 more than its predecessor
Latest in Features
Borderlands 4 screenshot shows someone holding a weapon forward towards the camera.
"We tend to commit to the bit": Gearbox boss Randy Pitchford talks Borderlands 4, the evolution of looter-shooters, and $80 game discourse
A mech firing a machine gun in the desert in Menace
Menace is an XCOM-Warhammer hybrid that makes turn-based strategy feel like an immersive sim, and for the first time in my life I'm playing a game that seems made for me
Metal Gear Solid 5 showing Snake and Ocelot looking to the horizon in front of more soldiers
10 years later, Metal Gear Solid 5 remains a masterpiece that was never going to live up to its own hype
Dogtooth
The new Yorgos Lanthimos movie is getting rave first reactions out of Venice Film Festival, but I think it's worth revisiting his breakout feature Dogtooth before Bugonia hits theaters this fall
Kingdom Come: Deliverance 2 Legacy of the Forge DLC showing Henry and two allies standing looking down
I built a home and ran a business in Kingdom Come: Deliverance 2's next DLC, and the added role-playing guarantees I'll spend another 70 hours in my current game of the year
D&D Player's Handbook laid out on a wooden surface
Will romantasy be the next great crossover for Dungeons & Dragons? Fourth Wing could be the perfect D&D setting, if you ask me
  1. Kaser clad in black and Victor in white clash swords in Lost Soul Aside
    1
    Lost Soul Aside review: "We (don't) have Final Fantasy Versus 13 at home"
  2. 2
    Hell is Us review: "The lack of waypoints and explicit objectives is a double-edged magical sword that pulls me deep into its harsh world"
  3. 3
    Shuten Order review: "The Danganronpa creator's new multi-genre mystery feels like a forgotten DS cult classic I would have been obsessed with"
  4. 4
    The Rogue Prince of Persia review: "I roguelike but don't roguelove this freerunner – there's just not enough to stand out"
  5. 5
    Shinobi: Art of Vengeance review: "So close to being to a pitch-perfect revival of a classic series, but just can't quite line up the killing blow"
  1. Jacob Elordi as the monster in Guillermo del Toro's Frankenstein
    1
    Frankenstein review: "A classy, if somewhat safe, adaptation"
  2. 2
    Weapons review: "A twisted fairytale that bests Barbarian"
  3. 3
    The Fantastic Four: First Steps review: "An occasionally thrilling heroic adventure that sits safely within a B-tier MCU range"
  4. 4
    Superman review: "A triumphant reinvention and a promising start for the DCU"
  5. 5
    Jurassic World Rebirth Review: "An unscary sequel that needed a little more time in amber"
  1. John Cena as Peacemaker holds a gun to the head of a different John Cena as Peacemaker in Peacemaker season 2.
    1
    Peacemaker season 2 review: "Darker and sadder than the first year, but there's still a lot of fun to be had with the 11th Street Kids."
  2. 2
    Wednesday season 2 part 1 review: "Complex and exciting but weighed down by too many subplots"
  3. 3
    Alien: Earth review: "Arguably the franchise's strongest outing since James Cameron's Aliens"
  4. 4
    King of the Hill season 14 review: "Hank Hill himself has evolved into a much more open and accepting person"
  5. 5
    Eyes of Wakanda review: "A creative premise shortchanged by the runtime and Marvel bloat"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...