Top 7 Minecraft facts that'll blow your mind if you think about them

Mining into your heart

Maybe you've never heard of Minecraft. But pretty everyone's heard of Minecraft - even my mum knows what it is and she doesn't know how to turn on my computer. The building/world exploration game that's basically on every gaming platform you can think of, from PC to mobile, has slowly taken over our lives, hypnotised children, taken over YouTube streams the world over and spawned dozens of games like Minecraft too. 

Sometimes it's difficult to believe that this block-based game started life as the product of one lone Swedish developer - the now fairly infamous Markus "Notch" Persson - has gone on to have such stratospheric heights of success. 

But even once you get past the fact that Minecraft has inspired a seemingly endless supply of ports, merchandise, and even an adventure series from Telltale Games, there's still so much more to be astonished by. Here are seven rather mind-blowing facts about Minecraft that you probably never knew about.

7. It has all of Denmark

It's definitely not uncommon for players to recreate stuff in Minecraft and it happens so frequently that we've become almost jaded by the near constant announcements. The USS Enterprise? Yawn. The saucer section probably doesn't even detach. Game of Thrones' King's Landing? Wake me up when you do a perfectly scaled recreation of all Westeros. Granted, the latter would require some interpretation, since not even George R.R. Martin knows exactly what exists at every single point of his fictional realm. But Denmark? Denmark is defined. People know what's going on with Denmark.

That's why the Danish Geodata Agency was able to do a complete a 1:1 scale recreation of the entire country. Four-thousand billion bricks compose the country's roughly 40,000 square kilometers of Nordic tracts, complete with buildings erected across major metropolitan areas. Note that the map takes up 1 terabyte of data, and Denmark proper is the 133rd largest country in the world by surface area. Just imagine how big of a hard drive you'd need for Greenland.

6. It was heavily inspired by Infiniminer

Do a quick search on Xbox Live Indie Games (or the App Store, or Steam Greenlight) for the word 'craft' and let me know when you get to the end. It's damn near infinite, right? Even if we're generous and say half those games are using it in the 'WarCraft' sense, that's still half of infinity Minecraft clones. To be fair, the game is the perfect storm for copycats: lo-fi visuals and randomly generated content make Minecraft derivatives much easier to pull off than, say, a Call of Duty clone.

But Minecraft itself probably wouldn't exist without Infiniminer, a multiplayer PC game about digging up materials and building cool stuff with them. Creator Markus 'Notch' Persson has always been upfront about Infiniminer planting the seed for Minecraft in his behatted noggin. Of course, he, and eventually the team at Mojang, took the concept quite a bit further in just about every direction (literally, since Infiniminer's maps are tiny compared to Minecraft's potentially infinite worlds).

5. It has more than 350 splash messages

You know those weird little messages that start throbbing on the title screen as soon as you load up Minecraft? They're called splash text, and they range from pop culture gags to near-inscrutable gaming references. Seems pretty innocuous, but like any good inside joke, it quickly got out of hand: the game included more than 100 of these bobbing yellow messages at launch and it has more than 350 today. Whichever one shows up is completely random, so you know you've been playing too much Minecraft once you stop seeing new ones.

Here are a few of my personal favorites:
"Any computer is a laptop if you're brave enough!", which may be legally prosecutable.
"Treatment for your rash!", which I am so thankful for.
"Totally forgot about Dre!", which, I'm ashamed to admit, I did as well.
"Stop being reasonable, this is the Internet!", which is an unreasonable response.
"Run, coward! I hunger!", which is a rather sinister thing to say.
"Follow the train, CJ!", which is why I was not too upset about how things ended up with Big Smoke.

4. It's the most-played Xbox Live game

When you think of super popular Xbox Live games, you probably think of Halo and Call of Duty and stuff like that, right? Fair enough - shooters are definitely a big part of the online experience. But they're not the top dogs. Normally I'd drag the question of what actually is the top dog on for a bit longer, but it's either Minecraft or I've accidentally put this slide in the wrong article.

Yep, Minecraft for Xbox 360 is the most-played game on Xbox Live, with users collectively pouring 2 billion hours of their lives into the game over its two years on the platform - or nearly 230,000 years altogether. Fun fact: if you were to go 230,000 years into the past you could meet the Neanderthals of the Bontnewydd Palaeolithic site in Wales, and they would probably think you were weird when the first thing you did after introducing yourself was start punching a tree.

3. It's sold so many frickin' copies

Sales figures might be boring, but when it comes to Minecraft they're worth paying attention to. Despite the first iteration being released way back in 2009, the game continues to sell at a mind-boggling pace, with the latest milestone being a whopping 122 million copies across all platforms. And that actually equates to 55 million monthly players, which Mojang joked would be a conga line long enough to wrap around Earth. 

And what makes that figure even more impressive is that the in June 2016 that figure was sitting at 100 million. That 122 million was reached in February 2017, meaning 22 million people bought Minecraft in that nine month period, which seems pretty insane. But justifiably so.

2. Microsoft bought it for all the money...

You might already know this one, but I swear the refresher will be worth it when you click on to the next slide. Hey, wait! You still have to read this one first. OK. Microsoft bought Minecraft (and the studio that's responsible for its development, Mojang) for $2.5 billion. After that, Notch and studio co-founders Jakob Porser and Carl Manneh left Mojang because working is pointless when you already have all the money. Also, Notch said he'd never really wanted to be in charge of a worldwide phenomenon in the first place.

Poor guy. I could make a bunch of ridiculous comparisons to illustrate the wealth he reaped from selling this project he started in his free time, not to mention the cash he'd already acquired for heading up one of the biggest entertainment properties of the 2010s, but instead I'll draw your attention to one perfect example...

1. ...which helped Notch outbid Beyonce and Jay-Z on a Hollywood manor

... in which Notch - the quiet, portly, very pale Swede who helped make a niche fantasy MMO called Wurm Online - outbid Beyonce and Jay-Z who are the closest thing the United States has to a royal family on a palatial Hollywood manor. The final sum? Oh, just $70 million dollars. It's apparently the most anyone's ever spent on a Hollywood home, but it's still peanuts when you're rolling in Microsoft bucks. See, aren't you glad you read that last slide now?

In fact, the mini-castle may be a sound investment. When you have that much cash it's not wise to just leave it sitting around in a bank account. Granted, it will take some upkeep to keep the massive pool clean and the multiple bars well stocked and the candy room candy from getting all stuck together, but barring another housing market collapse he could do alright for himself. Meanwhile, I'll be over here trying to mine up enough Nether quartz to make a half-decent facsimile of its exterior.

Practice your craft

Also, did you know that each of the eight bathrooms in Notch's house has a $5,600 toilet? I bought Minecraft near the end of alpha, so in a way I'm financially responsible for about 1/373rd of one of Notch's commodes. How much of a Notch toilet do you account for? Let me know in the comments!

Want some more revelatory factoids? Check out 7 normal, everyday things that are impossible to explain to non-gamers or 13 hardcore challenges invented by players.

Connor Sheridan

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.