Top 7... Definitive MGS moments
We recount the seminal action-stealth series
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
1) Breaking the 4th wall
Usually applied to the (*yawn*) theater world, the “fourth wall” is the imaginary wall at the front of the stage that separates the audience from the play. When the actors acknowledge the audience - usually in a sardonic way - they’re “breaking the 4th wall,” and essentially acknowledging that the viewer exists. Videogames do this to an extent every time you enter a tutorial mode - “press the Jump button to jump. You did it!” MGS keeps players talking with its decidedly cool “4th wall” moments; the times that get the other chunk of your gray matter pumping as they become a form of puzzle solving.
Early in the game, you’re told to find a Codec signal on the back of your CD case. It’s only after a few minutes of dawdling and worrying about overlooking a crucial item that you realize the game means the actual CD case the game came in. The boss fight with Psycho Mantis alone is a cornucopia of 4th-wall breakage; enough to fill an undergrad term paper. Not only does he read your memory card and move your controller with his mind (or rumble), but during the fight you’ll have your TV’s video input screwed with and you have to consistently switch controller ports to avoid him predicting your next move.
Above: Yeah, we know, weused this one already- butthe videosums up our point nicely
MGS2 literally tells you to turn the console off and go outside, which is not only slightly creepy but will hit your self-esteem harder than a slow jam by Radiohead. Not only that, but in the middle of a tense climactic firefight, the screen shifts to the Game Over screen, now reading “Fission Mailed” for the dyslexic.
MGS4 may contain these little nuggets of joy when unwrapped next spring. In keeping with the “Old Snake” theme, we suggest a Codec conversation will scold us for not calling our grandparents more often? Or will Snake just look at the screen and shout, “Get off my lawn!”?
For more tasty top 7 goodness, visit ourTop 7 Compendium, home to such greats as Top 7...Lamest Ninja. While you're at it, feel free to tell us what you think the definitive MGS moments are in theforums.
Weekly digests, tales from the communities you love, and more
Usually applied to the (*yawn*) theater world, the “fourth wall” is the imaginary wall at the front of the stage that separates the audience from the play. When the actors acknowledge the audience - usually in a sardonic way - they’re “breaking the 4th wall,” and essentially acknowledging that the viewer exists. Videogames do this to an extent every time you enter a tutorial mode - “press the Jump button to jump. You did it!” MGS keeps players talking with its decidedly cool “4th wall” moments; the times that get the other chunk of your gray matter pumping as they become a form of puzzle solving.
Early in the game, you’re told to find a Codec signal on the back of your CD case. It’s only after a few minutes of dawdling and worrying about overlooking a crucial item that you realize the game means the actual CD case the game came in. The boss fight with Psycho Mantis alone is a cornucopia of 4th-wall breakage; enough to fill an undergrad term paper. Not only does he read your memory card and move your controller with his mind (or rumble), but during the fight you’ll have your TV’s video input screwed with and you have to consistently switch controller ports to avoid him predicting your next move.
Above: Yeah, we know, weused this one already- butthe videosums up our point nicely
MGS2 literally tells you to turn the console off and go outside, which is not only slightly creepy but will hit your self-esteem harder than a slow jam by Radiohead. Not only that, but in the middle of a tense climactic firefight, the screen shifts to the Game Over screen, now reading “Fission Mailed” for the dyslexic.
MGS4 may contain these little nuggets of joy when unwrapped next spring. In keeping with the “Old Snake” theme, we suggest a Codec conversation will scold us for not calling our grandparents more often? Or will Snake just look at the screen and shout, “Get off my lawn!”?
For more tasty top 7 goodness, visit ourTop 7 Compendium, home to such greats as Top 7...Lamest Ninja. While you're at it, feel free to tell us what you think the definitive MGS moments are in theforums.


