Wednesday 15 November 2006
This DS version of Tomb Raider: Legend is a strange blend-me-do of the other versions of the game, from GBA to PS2.It takes the facile side-scrolling gameplay of the GBA version, allows for simple 3D movement on top of that, and then shoehorns in all the puzzles from the grown-up GameCube version with the same ferocity that a cat shoehorns its face into a mousehole. What else is different? It isn't very good.
While on GBA you can steam-roll through lots of sections, here the 3D plains and the dark-o-visuals mean that you have a hell of a time trying to line-up each of those jumps - most of the time, it feels like you're trying to slide down your stairs' banisters blindfolded, while wearing one of those hilariously padded It's A Knockout sumo costumes. That's at the best of times, of course - when you can actually see where you're going.
Above: The touch-screen is usually taken up with your inventory - a real missed opportunity