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  1. Games

This indie FPS is using raytracing to let hearing-impaired players see sounds

News
By Hope Bellingham
Published 24 February 2023

This tool will add a new layer of accessibility to the game

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Sector's Edge accessibility feature
(Image credit: Vercidium)
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The developer behind a free-to-play FPS game is working on a new accessibility feature that will allow hearing-impaired players to see sounds using raytracing. 

Australian indie developer Vercidium is currently working on a new accessibility feature for its FPS game Sector's Edge. The feature utilizes raytracing and various colors to add sound visualization to the game so that hearing-impaired players can anticipate other players on the map. 

Rather than having to rely on footsteps, players can instead look out for the various hues that decorate the walls and floors of the map. For instance, when another player is close by but not close enough to be a threat just yet, the area surrounding the player is green, however, as they get closer it changes to amber, before then switching to bright red when the player is close enough to attack. 

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I'm working on visualising sounds for deaf players using raytracingThere's still a bit of work remaining but I was able to play normally with the sound muted#gamedev #indiegamedev #indiegames pic.twitter.com/laeIRVbfJSJanuary 26, 2023

According to the replies to the tweet above, this is just one way that Vercidium is trying to make Sector's Edge more accessible. As explained in one reply to the tweet, feedback has prompted the developer to add customizable colors to this feature making it easier for color-blind players to use too. 

Before you rush to the Sector's Edge Steam page to try this feature out for yourself, you should know it hasn't been rolled out in the live game yet. From the looks of the replies to the tweet though, it seems to at least be at the playtesting stage - so we shouldn't have to wait too much longer for it to roll out to all players.

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Hope Bellingham
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News Writer

After studying Film Studies and Creative Writing at university, I was lucky enough to land a job as an intern at Player Two PR where I helped to release a number of indie titles. I then got even luckier when I became a Trainee News Writer at GamesRadar+ before being promoted to a fully-fledged News Writer after a year and a half of training.  My expertise lies in Animal Crossing: New Horizons, cozy indies, and The Last of Us, but especially in the Kingdom Hearts series. I'm also known to write about the odd Korean drama for the Entertainment team every now and then.  

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