The worst box art of 2007
Take a look back at the 15 games that fuglied up store shelves the most this year
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Designing a box for a game is tough. With one image, you need to stand out on the shelf, catch the eye of the casual consumerand convince them that your game is worth their money.Some games get it wrong; others get it so wrong that potential customers actually recoil in horror. We've all seen terrible old atrocities likeMega ManandAlex Kidd in Miracle World, but don't think for a second that awful cover art is a thing of the past, left behind by a more sophisticated games industry. To prove it, we've pulled together the 15 worst examplesfrom this year alone for you to gawk at.
Please bear in mind we're not passing judgment over the games themselves -just the boxes that hold them.
15. Fairy Godmother Tycoon (PC, released April 30)
Designing a box for a game is tough. With one image, you need to stand out on the shelf, catch the eye of the casual consumerand convince them that your game is worth their money.Some games get it wrong; others get it so wrong that potential customers actually recoil in horror. We've all seen terrible old atrocities likeMega ManandAlex Kidd in Miracle World, but don't think for a second that awful cover art is a thing of the past, left behind by a more sophisticated games industry. To prove it, we've pulled together the 15 worst examplesfrom this year alone for you to gawk at.
Please bear in mind we're not passing judgment over the games themselves -just the boxes that hold them.
15. Fairy Godmother Tycoon (PC, released April 30)
Weekly digests, tales from the communities you love, and more
Compositionally, there's nothing wrong with this Shrek 2-inspired box and its frog-lipped, cake-haired, cow-eyed matron -apart from the fact that it exists.
14. Etrian Odyssey (DS, released May 15)
Shh! These characters were posing, but then a loud noise startled them into hiding on the far side of the cover. Maybe if we're real quiet, they'llslowly creepback and help us figure out how to read their logo.
13. Nancy Drew: The White Wolf of Icicle Creek (PC, released June 7)
Also known as "Nancy Drew: The Painting on the Side of the Van Owned by the Middle-Aged Man Who Wears a Turquoise Belt Buckleand Collects Dreamcatchers."
12. Petz: Catz 2 (PC/PS2/Wii/DS, released Nov. 15)
"O HAI U CATCHED US SECKSING LOL."
We honestly don't know what's worse - the fact that these kittens are clearly getting it on, or the way they're making eye contact with us the entire time.
11. Touch Detective 2 ½ (DS, released Oct. 9)
Um...
What.



