The spells in Forspoken will "all feel different" thanks to haptic feedback on the PS5 controller

Forspoken preview
(Image credit: Square Enix)

The spells in Forspoken will all feel different to use thanks to haptic feedback on the PS5 controller. 

Forspoken's co-director Takefumi Terada spoke about developing the adventure using the capabilities of the PS5's hardware. 

"I think perhaps one of the most obvious and core uses that we made of the unique PS5 hardware is in terms of how we use the haptic triggers," Terada tells GamesRadar by way of translator, "and linking that to what we see as the core concept of the game which is this magic system.  So, for example, the designers went and worked out every single magical spell you can use in the game and what level of haptic feedback you're getting from the triggers on that, and differentiating to make them all feel different as well." 

In Forspoken, Frey is able to cast spells of various different forms with the help of a magical bracelet called Cuff. With spells that cast projectiles that can take out multiple foes, to powers that turn Frey invisible to dodge fighting tough enemies and reach her destination, the spells offer up a host of different approaches when it comes to combat. 

As we've also recently seen in the latest gameplay footage for Forspoken, some spells can be used at long range, while others can pack a punch in close quarters. And how you use these powers will be left up to you. 

Set in the dangerous, fantastical world of Athia, you'll be presented with many opportunities to try out these spells against all manner of different foes that roam the world. As Frey, a young woman from New York who finds herself in this otherworldly setting full of beauty and hostile creatures, you can also make use of a very slick-looking traversal ability known as magic parkour. 

Forspoken is slated to release on May 24, 2022 for PS5 and PC. 

For more on the features and abilities in Luminous Production's upcoming RPG, head on over to our Forspoken preview

Heather Wald
Evergreen Editor, Games

Heather Wald is the Evergreen Editor, Games at GamesRadar+. Her writing career began on a student-led magazine at Bath Spa University, where she earned a BA (Hons) in English literature. Heather landed her first role writing about tech and games for Stuff Magazine shortly after graduating with an MA in magazine journalism at Cardiff University. Now with almost seven years of experience working with GamesRadar+ on the features team, Heather helps to develop, maintain, and expand the evergreen features that exist on the site for games, as well as spearhead the Indie Spotlight series. You'll also see her contribute op-eds, interview-led features, and more. In her spare time, you'll likely find Heather tucking into RPGs and indie games, reading romance novels, and drinking lots of tea.