The evolution of videogame zombies
A horrifying history of the shambling flesh-eaters we love to shoot
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
As seen in: Zombi (1989)
Disposition: Inscrutable
Back in the days before Ubisoft was a household name, the publisher put out this obscure little gem, a damn-near unplayable adventure game clearly modeled after the film Dawn of the Dead. Four survivors were trapped in a mall, and were forced to explore it to look for supplies while battling the ghouls who’d wandered into the place. The zombies themselves aren’t always visible – a little icon pops up to tell you when they’re near, at which point it’s up to you to find them before they gnaw you open – but it’s not like they’re much to look at anyway. When there are no more clothes in hell, the naked shall walk the department stores, we guess.
Above: The last thing you ever want to/will see
Zombie that Sucks
As seen in: Friday the 13th (1989)
Disposition: Annoying
Trying to create a Nintendo game around a single, nigh-indestructible baddie is no mean feat, especially when you’re working at late-‘80s grindhouse publisher LJN. Because just wandering Camp Crystal Lake with the threat of Jason Voorhees showing up at any time apparently wasn’t spooky enough, the game’s designers decided he needed disposable zombie helpers to even the score. And so these things would rise out of the ground every few seconds to walk in straight lines as you threw rocks at them. They were also really easy to avoid. Cutting them out entirely probably would have improved the game significantly, thereby debunking the long-held theory that zombies automatically make everything better.
Weekly digests, tales from the communities you love, and more
Zombie with Guns
As seen in: Beast Busters (1989)
Disposition: Armed
Ho ho, your nerdgasmic zombie apocalypse doesn’t look so appealing when the zombies can shoot back, does it? By 1989, zombie technology had reached the point where they surpassed simple tool use and were able to comprehend and use firearms effectively. Chalk it up to radiation in the brain supply, or maybe to game developers who wanted to make a zombie-themed rail shooter, but then found out that it was a lot cheaper to animate dudes shooting at you than it was to just have them attack up close, the way zombies are “supposed” to. Whatever the reason, seeing dozens of zombies file past you with necks bent, legs stooped and firearms raised with perfect aim is kind of hilarious.



