The Conduit

Championed by many in the press as the prettiest game on Wii, The Conduit truly is the belle of the ball. Journos paw at her silky framerate. They ogle her depth of field. Little bits of their slobber fleck her real-time shadows, particle effects, bump mapping and hi-res textures. But they don%26rsquo;t get to know her. We%26rsquo;ve deliberately held off covering The Conduit until we could get a proper hands-on impression, and while she%26rsquo;s a gorgeous game, she ain%26rsquo;t half dull to hang out with.

It doesn%26rsquo;t help that the demo level is a trudge through a corridor facility. A corridor facility that culminates in our hero, Mr. Ford, delivering some gun justice to explosive barrels. Once more with feeling: explosive barrels. So we get a central corridor to show off the wide-corridor tech, with smaller rooms letting them flaunt their cubicle-generating skills. Each of the rooms has some shelves in them. We%26rsquo;ll be damned if they aren%26rsquo;t the finest looking shelves on Wii, but the fact remains: THEY ARE SHELVES. In these less-than-stellar settings the effects aren%26rsquo;t special, they%26rsquo;re necessary.

Moving through the facility we found plenty of rooms with abandoned desks and computers, but nothing to rival stepping out of Samus%26rsquo; gunship for the first time onto Elysia. Hell, even Samus%26rsquo; dull bit %26ndash; the genero Olympus %26ndash; had the decency to give us space battles to watch through the windows. There are no windows in corridor world. Hopefully it%26rsquo;s just an early artistic stumble.