The 11 things you NEED to know about Epic Mickey

For all the Disney trappings, you should not forget that this is a Warren Spector game we’re talking about here. As such, we’re very much talking about a player-driven narrative and player-driven problem solving. Much like Spector’s seminal Deus Ex, there is no right or wrong way to solve a puzzle, and you’ll be free to fudge together any method that works.

Showing us the old platforming chestnut of stopping a spinning fan so that Mickey can walk through,Spector told us that he’s already found five or six ways of completing the task, so expect a very, very freeform experience from this one.