This board game TRPG hybrid delivers something D&D hasn't quite managed to capture for me

Arydia: The Paths We Dare Tread in play
(Image credit: Far Off Games)

Far Off Games has brought us Arydia: The Paths We Dare Tread, a tabletop RPG board game hybrid that's quickly shot into the BoardGameGeek hotness rankings. As a long time TTRPG and board game tester, I've been tasked with reviewing it... but this is one monster of a campaign to get through.

So, having spent about ten of an expected hundred-or-so hours with it, I figured I would bring you my initial thoughts about Arydia before I complete the board game as an old, shrivelled hermit with no more than three very good friends.

Thus far, aside from drowning in pieces, there's a distinct feeling that's been bubbling up throughout this highly board-centric, GM-less roleplaying game. What I'm getting as I work my way through the deck of story cards, shift around the little map cards with my mini, and delve into life as an Exile, is that Arydia delivers something D&D hasn't quite managed to capture, at least in my experience. Yet it's something a lot of the best board games have in abundance: a sense that everyone is equally responsible for the experience.

All eyes on you

Something I've noticed, as a tabletop enthusiast and Game Master myself, is how much weight is placed on the Game Master to hold the scepter for all other players around the table. In D&D, and many others on the best tabletop RPGs list, the focus is almost always on the GM as the storyteller and orchestrator of each event. And while TTRPGs do usually feel like collaborative storytelling games, players are more often looking to the DM as the source of new information, and as a wellspring of knowledge around the game lore and system.

This is especially true when the party is new to the game – it's a bad look when the GM doesn't understand how the system works – and honestly it makes for a super high-pressure situation for people like me whose brain is like a sieve.

Compartmentalizing play

Photo of the Ironsworn print rulebook (Image credit: Future)
Money spent is time saved

Arydia box on a plain background

(Image credit: Far Off Games)

Arydia: The Paths We Dare Tread is currently $240 on Far Off Games store, or £239.99 at Zatu, for a full open-world campaign with miniatures, dice and maps all included. When you think about how much time you spend prepping or how much you would have spent on D&D books, that number starts to look a lot more tempting.

With its endless, indexed cards and maps for every single situation – not to mention minis that come pre-painted – Arydia manages to alleviate a whole load of that pressure with GM-less play, allowing something else to blossom in its place. With no game prep needed, bar the initial setup and a little unpacking each session, there's less cogs turning in the background.

That means, while there's little room for improvised narrative and conversations with NPCs can feel a little railroady, everyone at the table gains ownership of making things work smoothly. Plus, there's still a branching story to explore that one of you poor souls didn't need to spend seven hours the night before putting together.

This kind of GM-less play is something more and more tabletop RPGs have been experimenting with of late, and something the board game format of Arydia lends itself to. With all players getting a chance to narrate, pulling out and rummaging through loot boxes, and snapping directional markers on monsters, everyone at the table gets equal ownership over the experience.

Sure, there's less of that back and forth you get with a GM at the table, but it levels the playing field in a way I've not experienced before.

Equal wonderment for all

(Image credit: Future)

What's more, when playing Arydia: The Paths We Dare Tread, everyone gets to revel in that sense of wonder as new minis are revealed and secrets are unveiled in the narrative. Rather than one person being the giftmaster and keeper of the veil who is both loved and revered for staying up all night to sculpt set-pieces, each and every person around the table gets to give it the old "Ooooh! Ahhh!" when a new monster makes its way out of the advent calendar-like boxes for the first time.

Arydia: The Paths We Dare Tread has its drawbacks for players who put a lot of weight into free-expression and sandbox-style gaming, but the value proposition for alleviating the prep and bringing players together as equals far outweighs those from what I've seen so far.

I'll be coming out with a full review soon, so keep an eye out on the board game feed for that, but for now that's just one very exhausted GMs first impressions.


For more recommendations, why not check out the best D&D books or a collection of solo RPGs to play in 2025.

Katie Wickens
Freelance writer

Katie is a freelance writer with almost 5 years experience in covering everything from tabletop RPGs, to video games and tech. Besides earning a Game Art and Design degree up to Masters level, she is a designer of board games, board game workshop facilitator, and an avid TTRPG Games Master - not to mention a former Hardware Writer over at PC Gamer.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.

Read more
Screenshots from the Dolmenwood TRPG
Dolmenwood Review: "A beautifully dark array of narrative seeds waiting to be sewn"
Shots of Arydia: The Paths We Dare Tread in play
RPG board game designer's revelation was searching for a D&D quick start guide to find "You needed to pull together lots of different pieces in order to play"
The One Ring Starter Set box, map, cards, and dice on a wooden table against a dark backdrop
If you want to try tabletop RPGs, I think this one may be better than D&D
Malediction miniatures on a gray surface in front of dice, with a hand moving one whilst holding cards
Malediction is metal enough to make Elden Ring wince, and I can't wait to play this new wargame
Screenshots from the Legend in the Mist TRPG
D&D is "Great for sh*ts & giggles, but it's so saturated with magic that magic doesn't matter" says Legend in the Mist's lead designer
An ogre model in a mine, facing three goblin warriors
I'm a forever DM, but the D&D Sigil virtual tabletop isn't for me just yet
Latest in Tabletop Gaming
Kill Team: Blood and Zeal box on a wooden surface
Kill Team: Blood and Zeal pre-orders just went live, and I wish other Warhammer games were this weird
Photographs of the Agricola board game in play
Agricola review: "Accurate representation of the highly competitive and often unstable world of agriculture"
Pokemon Journey Together Elite Trainer Box with a card standing beside it
Where to buy Pokemon TCG Journey Together ahead of launch
Cards from Zhenya's Wonder Tales
Embrace your inner bear-lover in a Baldur's Gate 3 sidequest-style tale of social turmoil in this Slavic storytelling board game, now crowdfunding
A dwarf with a pipe and weapon on their shoulder stands in front of a table, chair, and fireplace
D&D virtual tabletop Sigil is as good as dead, and I can't stop thinking about what could have been
A purple snake wearing a green and gold crest coiled around a pillar with wisteria in bloom
This MTG Tarkir: Dragonstorm card might be the prettiest I've seen
Latest in Features
Kill Team: Blood and Zeal box on a wooden surface
Kill Team: Blood and Zeal pre-orders just went live, and I wish other Warhammer games were this weird
Batman, Superman, and Wonder Woman.
DC June 2025 solicitations: 10 must-have comics to pre-order this month
Flow
Flow won big as this year's Oscars underdog against Pixar and Netflix, and it's proof of the power of storytelling over dialogue
Yasuke riding through a village looking for Knowledge in Assassin's Creed Shadows
Assassin's Creed Shadows' prologue is the most gripping in franchise history, but I'm fixated on the tiny details
Naoe blends in among lush trees in Assassin's Creed Shadows while observing Amagasaki Castle from a rooftop perch
After 18 years Assassin's Creed Shadows cracks the ultimate stealth loop with its deliciously dense castles
Naoe perched in front of a castle in Assassin's Creed Shadows
I've spent 20 hours in Assassin's Creed Shadows chasing drip and decor, and it's proving to be my biggest source of motivation in the RPG