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  1. Games
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  3. Star Wars: The Force Unleashed II

Star Wars Force Unleashed II - deep gameplay impressions: Boba Fett, clone Starkiller, stealing Vader’s tie

Features
By Eric Bratcher published 23 July 2010

Comic-Con panel blows the lid off the game’s early story and showcases new gameplay

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Publisher LucasArts knows how to please a crowd. At today’s Comic-Con panel on Star Wars: The Force Unleashed II, speaker Hayden Blackman could barely get a word in edgewise between the bursts of spontaneous applause that regularly broke out like waves on the world’s geekiest beach. It probably helped that Blackman was in the process of dishing severe new information on SWTFU2 – starting with a cinema that appeared to be the game’s opening, then moving straight into a verbal walk through the first few levels’ plotline and ending with an eye-shattering gameplay demo. Here’s how it all went down.

The Cinema

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Eric Bratcher
Eric Bratcher
I was the founding Executive Editor/Editor in Chief here at GR, charged with making sure we published great stories every day without burning down the building or getting sued. Which isn't nearly as easy as you might imagine. I don't work for GR any longer, but I still come here - why wouldn't I? It's awesome. I'm a fairly average person who has nursed an above average love of video games since I first played Pong just over 30 years ago. I entered the games journalism world as a freelancer and have since been on staff at the magazines Next Generation and PSM before coming over to GamesRadar. Outside of gaming, I also love music (especially classic metal and hard rock), my lovely wife, my pet pig Bacon, Japanese monster movies, and my dented, now dearly departed '89 Ranger pickup truck. I pray sincerely. I cheer for the Bears, Bulls, and White Sox. And behind Tyler Nagata, I am probably the GR staffer least likely to get arrested... again.
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