Square Enix says it's looking for an IO buyer that can keep the Hitman franchise going

Square Enix plans to sell Hitman developer IO Interactive, but it's trying to make sure the franchise and studio have a future together after the ink is dry. The publisher shared the encouraging news at the tail end of a financial results briefing which you can read online. Here's the relevant bit.

"Our decision to withdraw from the IO Interactive A/S business was the result of a review of our portfolio that we conducted as part of our effort to concentrate our resources in order to strengthen our development capabilities," the company businessed with great gusto. "Because the firm is engaged in the development of Hitman and other renowned titles, we are negotiating with prospective external investors capable of ensuring that these titles carry on."

So, nightmare scenario averted: Square Enix won't hold on to the rights to Hitman and either let it lie fallow (as IO stares sadly through the window) or give it to some other developer who might have no clue what to do with it. That would have been a particular bummer since IO is already likely deep into development on Hitman Season 2, the follow-up to its episodic experiment.

The future of Hitman and IO still hinges on whether Square Enix can find a suitable buyer. The studio has already laid off some of its employees, likely to present as cost-effective of a package as possible to potential new owners. Here's hoping it all works out in the end.

See more

If you're not sure why I'm so invested in this whole Hitman thing, read about why it was one of the best games of 2016. And if you're already on board, check out what IO hopes to do with Hitman Season 2.

Connor Sheridan

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.