Six Days in Fallujah will "discuss many tough topics" through documentary segments
Publisher says it's "inseparable from politics"
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
It looks like the creators of Six Days in Fallujah are trying to give more nuance to the game's approach to the real-life politics and history of its source material.
In a new update published to Six Days in Fallujah's official site, publisher Victura says the events of the game "are inseparable from politics" and that "the game gives voice to a variety of perspectives." On top of interactive segments where you play as a service member in situations based on real-life reported experiences, the game also includes documentary segments which "discuss many tough topics, including the events and political decisions that led to the Fallujah battles as well as their aftermath".
In an interview with Polygon last month, Victura head Peter Tamte said Six Days in Fallujah would show how "choices made by policymakers affect the choices" soldiers made in battle, but that his team was not trying to make any kind of political commentary on the war itself.
Tamte also said the game would not allow players to use white phosphorus as a weapon. The new update confirms that use of the substance - which is not classified as a chemical weapon, though it can cause bone-deep burns and suffocation when used against people, as it was by Coalition forces in Fallujah - will be addressed during the documentary parts of the game.
Nothing in this new update specifically contradicts the main point of what Tamte said last month; the developers still aren't saying anything about making a political commentary on the events of the battle themselves or the decisions that led to them. Still, it's clear that the studio is reconsidering how it addresses the historical context of Six Days in Fallujah, at least in marketing the game.
Weekly digests, tales from the communities you love, and more

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and was formerly a staff writer at GamesRadar.


