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  1. Home
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  4. Shadowgate (2014)

Shadowgate is a puzzle game where failure means death

By Tony Wilson
published 15 July 2014

  • Comments
Stand before the Wizard

Stand before the Wizard

Before you is a room containing weapons, treasure chests, and a dragon. You step forward and pick up the nearest sword--you've gotta defend yourself, right? Except the dragon immediately unleashes room-filling hellfire that quickly ends your adventure. A few burning deaths, and you eventually try picking up the shield first. Whaddaya know--it actually protects you from the fire, allowing you to grab the other goodies around the room.

This is Shadowgate, a puzzle game where death waits around every corner, inside every chest, and beyond every doorway. It's one of the most beloved graphical adventures from the early NES and PC era, and the team at Zojoi is entirely redesigning this no-holds-barred click adventure, adding modernizations like intuitive controls and new lore.

The original game dropped you off at a castle door with a brief "you have to stop the wizard!" message, but the new Shadowgate is filling out the world with a new backstory, making this feel like a real realm in peril. Throwaway characters from the original are redesigned as NPC's with important roles to play--what was once a woman in chains is now a goblin general...who totally turned into a werewolf and ate my face.

New rooms and redesigns of old ones mean that you'll spend time solving puzzles and discovering secrets even if you know the original Shadowgate inside and out. Thanks to a sidekick skull named Yorick (Hamlet, anyone?) and improved controls--contextual double clicks and custom keyboard shortcuts included--you'll be able to taste these puzzles with a bit of modern flavor. To put it bluntly, this isn't a simple remake, but a full-on re-imagining of the original adventure. We'll see what new traps and secrets Shadowgate holds when it releases in mid-August.

Check out the following slides for more screenshots and information.

Page 1 of 7
Page 1 of 7
All returning rooms have been reimagined for both playability and architecture. Veterans can experience new puzzles in a castle with a realistic layout.

All returning rooms have been reimagined for both playability and architecture. Veterans can experience new puzzles in a castle with a realistic layout.

Page 2 of 7
Page 2 of 7
Three difficulty modes--Apprentice, Journeyman, and Master--means the puzzle difficulty can be adjusted to your experience level.

Three difficulty modes--Apprentice, Journeyman, and Master--means the puzzle difficulty can be adjusted to your experience level.

Page 3 of 7
Page 3 of 7
That's a good thing, because death is all over the place. You can even unlock a "hidden death mode," which is full of over-the-top cinematic endings for your adventurer.

That's a good thing, because death is all over the place. You can even unlock a "hidden death mode," which is full of over-the-top cinematic endings for your adventurer.

Page 4 of 7
Page 4 of 7
You can even accidentally kill yourself from your inventory. Watch where you aim your weapons!

You can even accidentally kill yourself from your inventory. Watch where you aim your weapons!

Page 5 of 7
Page 5 of 7
Armor and accessories are important too--the right combination can save you from death by certain traps.

Armor and accessories are important too--the right combination can save you from death by certain traps.

Page 6 of 7
Page 6 of 7
It's not all death all the time, however. One fun side room lets you play around with the title theme by adding and subtracting instruments from the mix.

It's not all death all the time, however. One fun side room lets you play around with the title theme by adding and subtracting instruments from the mix.

Page 7 of 7
Page 7 of 7
  • Comments
Tony Wilson
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Freelance Writer

Tony lives in Maryland, where he writes about those good old-fashioned video games for GamesRadar+. His words have also appeared on GameSpot and G4, but he currently works for Framework Video, and runs Dungeons and Dragons streams. 

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