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Samurai Warriors: Katana review

Use your remote to get a slice of the action


  • Imaginative bosses
  • Decent Wii controls
  • On-rails gameplay


  • Repetitive gameplay
  • Wrists turning to jelly
  • Weak graphics

Jan 15, 2008

Samurai Warriors Katana is finally here, and after several so-so earlier titles, it pretty much has the ‘remote as sword’ field to itself.

In Campaign mode this is basically Time Crisis with a sword. This is a very good thing. Relentlessly on-rails fighting can get boring, but Katana mixes up the missions in imaginative ways- you’ll have to creep through forests filled with archers, spotting them before they can shoot you in the back, hide behind fences and shoot onrushing cavalry, or simply hack away at ninjas. It works well, although there are only so many variations before missions begin repeating patterns.

More Info

DescriptionChop haters up real good with your Wiimote in this first person Samurai slasher. Be sure you've got some tiger balm ready for your wrist.
Franchise nameSamurai Warriors
UK franchise nameSamurai Warriors
US censor ratingTeen
Release date15 January 2008 (US), (UK)