Retro interview: Phil Harrison 13 years ago

Edge: Sony has deliberately targeted the non-videogame punter for the first part of its PlayStation advertising campaign. Is everyone really convinced that the massmarket consumer will be prepared to shell out £300 for a games machine?

PH: We’ve been spreading the message to a very wide audience – including all the games magazines. But it was a deliberate part of our strategy to reinvigorate the consumers who had moved away from games through boredom with the Sega and Nintendo market, and so we reached them though the style press. The main thrust of the advertising campaign will be truly massmarket. For the first time the technology can deliver an experience that will convert people who have previously resisted gaming as a leisure activity. Gaming is no longer a hobby or niche pursuit but a legitimate entertainment sector – alongside movies and music. The visual and audio quality of a PlayStation attracts so many more people to the concept of owning one. We have a PlayStation sitting in the reception of our office and its amazing how many people who have clearly never picked up a joystick in their lives are grinning insanely as they spin the car in Ridge Racer.

Edge: What solid reasons are there now for buying a PlayStation? What’s to stop people waiting for the Ultra 64?

PH: Tekken, Wipeout, Destruction Derby, Ridge Racer, Battle Arena Toh Shin Den, Mortal Kombat 3, Total NBA… There are seven good reasons between now and the end of 1995. And that’s a pretty impressive start by any standards. Obviously I’m biased, but Nintendo haven’t got proven technology to work yet and there are no games visible – there’s nothing to wait for!

Edge: And 3DO? Do you think it can fight back with M2?

PH: No, not really. I don’t think the development community will listen the second time around. Without a pricing, software or marketing strategy, how can they compete? 3DO was launched in a tough market dominated by Sega and Nintendo. They showed that in order to be successful you need strength in many different areas: brand, marketing, software catalogue, technology, consumer price, manufacturing supply and retail trade support. If you lack one or more of these you seriously effect your chances.

Edge: What kind of lifespan can PlayStation owners expect from their machine?

PH: A long and happy one! We designed the machine to last – we are not intent on the obsolescence and self-destruction of something we’ve worked so hard to get right. The strength of the software in development will take us comfortably into the future.

Matt Cundy
I don't have the energy to really hate anything properly. Most things I think are OK or inoffensively average. I do love quite a lot of stuff as well, though.