Red Steel explained

Last time we saw Ubisoft's yakuza-themed shooter Red Steel, it was looking kinda rough. The wireless Wii remote wasn't offering the precision control we were promised and the visuals, while acceptable, really didn't look much different than a GameCube game.

Well, if today's new screens are any indication, at least the graphics are improving. These shots could easily be "target" visuals and not in-game grabs, but Stephane Bachelor, artistic director for Steel, says the work-in-progress graphics from E3 are still under construction, though progressing past what we've seen thus far.

A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE.