Latest Xbox News

Silksong devs "maybe" aren't going to The Game Awards and think they're "safe" from a GOTY win because of Clair Obscur: Expedition 33, which is "exceptional and broadly palatable"
By Dustin Bailey published
News For those who skong after

Silent Hill f owes its popularity to fan art, theories, memes, and more, say leads: "Games that do get talked about even months after release are the ones that are fun to theorize about"
By Anna Koselke published
News Such "hype" results in titles that "tend to live on for longer"

Old copy of Fortnite from before it went free-to-play sells for $42,500, and while you might think that's weird, remember that the person who bought it probably won't play it anyway
By Dustin Bailey published
News The worst part is nobody's going to crack it open to get that Founder's Pack code

Palworld dev isn’t impressed by "so-called" AAA, prefers indies since they "include the kind of systems you can’t find in other games": "AAA titles are overwhelmingly about graphic quality and fidelity"
By George Young published
News It's obvious why Palworld's publishing arm has so many small games

GTA 6 might've won the "Most Wanted Game" award at the Golden Joysticks, but The Witcher 4 wasn't far behind
By Anna Koselke published
News A close call, it seems

Helldivers 2 ramps up the authoritarian satire as High Command takes action against civilians who make too much eye contact, and fans think a new rebel faction is on the way
By Kaan Serin published
News A faction of rebels or a sub-faction of squid sympathizers?

"Hope is not lost" for Assassin's Creed Shadows to follow Mirage's lead and add the fan-favorite manual jump in a post-launch update
By Anthony McGlynn published
News "It's a million little knobs that we're tweaking in seeing how we can make it work"

Police confirm Arc Raiders fan got a visit from officers in real life after a concerned motel guest heard him plead for a revive: "I got shot, please get me up!"
By Austin Wood published
News When Arc Raiders proximity chat gets a little too real

Fallout co-creator Tim Cain says "leaving some mystery" and undeveloped lore in games is important so players are keen to play follow-ups and sequels: "If you tell everything, players will want nothing"
By Scott McCrae published
News "Just leave a little mystery in there. It'll be good for you. People will like it."
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