Star Fox dev wasn't too upset that its 'canceled' sequel was delayed by 22 years, because he didn't want the SNES game to be compared to the "obviously far superior" PlayStation

Star Fox
(Image credit: Nintendo)

One of the developers behind the canceled Star Fox sequel was just a little glad his game didn't launch when intended, since it would never have held up to the newly-launched PlayStation.

Back in 1995, Nintendo was planning to launch Star Fox 2 on the SNES in August. By the middle of the year, the game was almost complete, but Nintendo, choosing to focus on the upcoming N64 and its 3D graphics, canceled the launch. Star Fox 2 was finished behind the scenes - complete with QA testing and localization - but didn't see the light of day until it launched as part of the SNES Classic collection in 2017.

Ali Jones
Managing Editor, News

I'm GamesRadar's Managing Editor for news, shaping the news strategy across the team. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.

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