Pirates of the Caribbean: At World's End

Even though we only saw bits from Dead Man's Chest, we can easily say this version is trying to capture the excitement of the films much more than last year's effort. Levels are put together like elaborate set pieces, designed to emulate precise moments of the second and (yet to be released) third movies. We all remember the ginormous Kraken attacking the Black Pearl near the end of Chest, right? Well that's a level here, with you guiding Jack through the ship's innards as scores of slimy tentacles probe around, searching for a meaty treat.

Even though we only saw bits from Dead Man's Chest, we can easily say this version is trying to capture the excitement of the films much more than last year's effort. Levels are put together like elaborate set pieces, designed to emulate precise moments of the second and (yet to be released) third movies. We all remember the ginormous Kraken attacking the Black Pearl near the end of Chest, right? Well that's a level here, with you guiding Jack through the ship's innards as scores of slimy tentacles probe around, searching for a meaty treat.

To break up the incessant, excessive button mashing, At World's End has thrown in some light puzzle and platforming elements. To fend off the kraken, for example, Jack has to sneak past the tentacles, dip his sword in oil, light it up and set off a cannon that's aimed directly at the cantankerous beast. A few more shots from carefully placed artillery and it'll back off, letting you move above deck.

To break up the incessant, excessive button mashing, At World's End has thrown in some light puzzle and platforming elements. To fend off the kraken, for example, Jack has to sneak past the tentacles, dip his sword in oil, light it up and set off a cannon that's aimed directly at the cantankerous beast. A few more shots from carefully placed artillery and it'll back off, letting you move above deck.

Brett Elston

A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE.