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  1. Games
  2. RPG

Opoona review

Prove your parents wrong and finally get a job in this simple outer space RPG

Reviews
By GamesRadarMichaelGrimm published 1 April 2008

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GamesRadar+ Verdict

Pros

  • +

    Cute

  • +

    stylish graphics and ear pleasing music

  • +

    Loads of side content

  • +

    Interesting combat system

Cons

  • -

    Uninteresting

  • -

    paper thin plot

  • -

    Arbitrary

  • -

    repetitive license and job system

  • -

    Wasting time navigating poorly designed maps

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It seems to be the more traditional a game is, the more difficult it is to concoct a sensible control scheme for it using the Wii Remote. Opoona realizes this and ignores the Wiimote completely; the Nunchuk is the only controller used to play the game, leaving your other hand free to stuff Cheetos into your maw. From the story, to the graphics, to the plot, the game is going for a pure and simple RPG experience. Unfortunately for Opoona, everything has to be very well thought out and extra polished for such simplicity to deliver an exciting, interesting game... and that's certainly not the case here.

The first thing you’ll notice about Opoona is the design and the characters. Stylistically the game plays to the Wii’s strengths in that it’s fundamentally simplistic but well designed with lots of colorful, well drawn characters and backgrounds. Although it’s somewhat ironic that the main characters are considered to be some of the universe’s mightiest warriors despite the fact they’re the spitting image of those old Fisher Price ‘Little People’ toys.

The battle system seems incredibly simple at first, but as you become more familiar with it lots of new tactics open up. The player controls a race of aliens know as Tizians who use small crystalline energy orbs, or bonbons, to attack their opponents. All your regular attack commands are as simple as flinging the joystick forward, backward, or to the sides. During battles your character is immobile and enemies charge at you to attack. What becomes important is determining the enemy’s movement patterns, the speed of their approach and the speed and direction at which you should launch your energy balls at them.

Opoona touts itself as a ‘Lifestyle RPG’ because of its untraditional elements such as getting a job and making friends. Stranded on the planet Landroll, the game forces you to get a job to earn your cash and contribute to the cities you visit, which is basically just a pretext to justify sending you on quests to fetch this or that and grind through enemies along the way. Annoyingly it also captures the ‘life realism’ of having to make extended, out of the way trips to government bureaus to get your licenses and assignments.

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