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  1. Games
  2. Action

Onslaught review

Because cyborg insects aren't going to shoot themselves

Reviews
By Andrew Hayward
Published 28 February 2009

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

GamesRadar+ Verdict

Reasons to buy

  • +

    Wide array of weapons

  • +

    Very solid motion control scheme

  • +

    Functional

  • +

    though limited

  • +

    online play

Reasons to avoid

  • -

    Short

  • -

    straightforward campaign

  • -

    Dull narrative/dialogue/aesthetics

  • -

    "That's why you're still a kid!" looping voice clip

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

Hudson Soft has been one of the most prolific WiiWare developers to date, with titles ranging from the likes of Tetris Party to, uh, My Aquarium, but its latest entry tackles uncharted ground for the downloadable games service – the first-person shooter. The game in question is Onslaught, and while its generic alien bug-zapping plot and ho-hum presentation fail to make an impression, enjoyably mindless action and online gameplay lend this sci-fi shooter some short-term relevancy.

Onslaught's attempts at narrative (cyborg insects emerge from a downed research ship!) and emotional dialogue between anonymous, look-a-like armored soldiers are best ignored, as the game’s strengths lie solely in the appeal of blasting hordes of goo-splattering creatures. Whether it's packs of sluggish caterpillars or flying bugs that explode when shot, you'll find plenty of fodder with which to decorate the walls of the bland caverns and valleys you'll traverse.

Luckily, the game offers numerous ways to get the job done, with a customizable arsenal including standard firearms (shotgun, machine guns), a rocket launcher, grenades, and even an electric whip for close-up assaults. Some levels even let you command a machine gun-mounted car! Smart controls keep the action flowing pretty smoothly, with fine motion aiming/shooting and analog movement, with the various weapons mapped within reach of the d-pad and Nunchuk buttons. And while it's a hindrance in the midst of a frantic firefight, having to wipe toxic alien innards from your visor by shaking the Nunchuk is a nice touch.

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Andrew Hayward
Andrew Hayward
Freelance writer for GamesRadar and several other gaming and tech publications, including Official Xbox Magazine, Nintendo Power, Mac|Life, @Gamer, and PlayStation: The Official Magazine. Visit my work blog at http://andrewhayward.org.
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