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World of Warcraft director says Blizzard has no plans to bring the MMO to consoles: "Our focus remains on the PC-based experience"
By Jordan Gerblick published
News "There is no reason for us to hide anything about this"

"In other words, 72% don't know what a monopoly is," analyst says of study that finds 72% of game devs "see Steam as a monopoly"
By Austin Wood published
News "Market share isn't what defines a monopoly, folks"

A Battlefield 6 bug is killing some players for committing the heinous crime of jumping, dev says "We don't break knees on purpose"
By Anthony McGlynn published
News This is one Battlefield 6 problem that isn't just a matter of skill

The official Switch 2 SD card is out of stock, but this record-low SanDisk deal has come to the rescue
By Rosalie Newcombe published
Deal Stock of the official SanDisk Switch 2 SD card is getting hard to find, but Amazon has come to the rescue with this record-low saving.

Obsidian knows that "everyone on the internet" keeps asking for Fallout: New Vegas 2, but its devs are currently happy working on their own IP, and "Xbox has been pretty supportive" too
By Scott McCrae published
News How about Fallout: anything that isn't 76 at this point...

Less than 3 months after NetEase shut it down, new studio from Dragon Age and Halo devs gets resurrected
By Anthony McGlynn published
News T-Minus Zero Entertainment is back in action

After GTA 6 hopefuls convinced themselves trailer 3 would drop today, they're not taking Rockstar's Red Dead Online news very well: "DIABOLICAL work guys"
By Catherine Lewis published
News "This isn't GTA 6"

Rockstar Games co-founder Dan Houser says rumored GTA 5 Trevor DLC was about "half-done" when it was canceled, but if it released, the devs "probably wouldn't have gotten to make Red Dead 2"
By Scott McCrae published
News Houser says he "would've personally liked to have done more" DLC stories akin to GTA 4 at Rockstar

Frankenstein star Oscar Isaac says the new movie doesn't approach the creation of the Creature "like your classic kind of horror" and working with Guillermo del Toro on the scene was "really, really beautiful"
By Emily Garbutt published
Exclusive Exclusive: Oscar Isaac breaks down the process of building the Creature in Guillermo del Toro's Frankenstein, from working with "squishy bits" to a surprising personal connection

Solo dev behind one of Steam's biggest viral hits, Lethal Company, gives his new game away for free after 10 years of work: "I only want to sell a game if I'm very certain that most people will enjoy it"
By Austin Wood published
News Lethal Company creator Zeekerss says "I just don't have a reason to put unnecessary pressure on myself"
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