New BlazBlue slated to uppercut your console
But is it any Blazier, or Bluer?
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Aksys Games announced today that it%26rsquo;s bringing an arcade sequel to the well-received 2D fighter Blazblue home to Xbox 360 and PS3. Developed by Guilty Gear vets ARC System Works, Blazblue: Continuum Shift promises three new characters, new gameplay modes, and a host of new moves and stages.
The new characters include Hazama the %26ldquo;mysterious performer%26rdquo;, a female knight named Tsubaki, and something or someone called ?-12 (don%26rsquo;t ask us).
Alongside your standard tutorial and character-specific challenge modes is a beginner mode %26ndash; which our pride will no doubt keep us from trying %26ndash; as well as Legion Mode. This feature, introduced in the PSP version of Blazblue, enables players to %26ldquo;take over Kagutsuchi%26rdquo; by defeating enemy armies. If it takes its cues from the PSP version, this means you%26rsquo;ll be savagely bludgeoning opposing fighters until they decide that joining you is preferable to being beaten to death. As you conquer enemy strongholds you%26rsquo;ll color in an area map, because coloring = compelling gameplay. Especially if it involves extreme bodily harm.
The first Blazblue appeared in a crowded market but shone because of its strategic depth and unique feature-set. The question facing the sequel is whether it adds enough to the original formula to warrant another purchase. We%26rsquo;ll discover the answer (and figure out what the hell a ?-12 is) sometime this summer.
Mar 19, 2010
Weekly digests, tales from the communities you love, and more

Alan Bradley was once a Hardware Writer for GamesRadar and PC Gamer, specialising in PC hardware. But, Alan is now a freelance journalist. He has bylines at Rolling Stone, Gamasutra, Variety, and more.


