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Need for Speed Carbon review

When a sequel's not a sequel, the streets have no name, and the sun never shines - thank goodness the racing still kicks ass

Hot babes and weirdly dressed femme dudes aside, your goal is to take over the city, one race-based turf war at a time. The usual suspect race types return (speed traps, circuits, and sprints), along with some new - or old, if we're going a few games back - drift races.

The driving is spot on, bringing you in slowly before unleashing fury as you advance on rival turf. There are dozens of real-life licensed vehicles, each of which can be lovingly customized and sculpted to your heart's content, creating a unique hot rod all your own. Whether you free roam (potentially drawing the eyes of the law) or hop event to event via the map, there's at least a dozen hours of career mayhem in store.

The Wii remote functions well enough as a makeshift steering wheel, offering several control configurations to consider. From using the remote to steer to driving with the Nunchuk and using the remote for gas and break, there's an option for everyone. But even with the wide array of setups, there's still a slight delay in data transmission from the remote to Wii's sensor bar - not a huge delay, but enough that it could send you off the edge of a cliff in a tight situation.

Sadly, there's no online play. Hell, there are no multiplayer modes whatsoever on the Wii version (a huge omission for a racing game). Gamers looking to cruise Carbon Canyon here will also have to do without the 20-car "race wars" the 360 version boasts, along with the photo mode (though the PS3 game lacks this feature too).

More Info

GenreRacing
DescriptionForget the concrete jungle - Carbon's gonna take you through sweeping canyon streets and force you to claim back the city block by block.
Franchise nameNeed for Speed
UK franchise nameNeed for Speed
PlatformGameCube, PC, PSP, Xbox, DS, PS2, Wii, Xbox 360, PS3, GBA
US censor ratingEveryone 10+
Release date31 October 2006 (US), 3 November 2006 (UK)