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Necro-Nesia [import] review

A forest and some boring bugs


  • Survival-horror on Wii!
  • Squishing bug corpses
  • Horror designs pick up towards end


  • Controls are god-awful
  • Graphics are N64-ish
  • Everything a million times better in RE

Like a viscera-loving fly, developer Spike has wormedits wayinto the rotting body cavities of countless survival horrors, laiditseggs and given birth to Necro-Nesia. It’s a real scavenger of a game, gnawing on the meat of the finest pedigree - namely Resident Evil 2 and Silent Hill 3. But like the common fly, it’s unable to digest it all without puking up on it first and churning it into a grotesque gaming mess.

Playing as a floppy-haired girly-faced guy - whose soft, boy-band looks look rather out of place when tearing out a praying mantis’ guts with a scythe - you wander about a mist-shrouded isle with only a torch, various instruments of whackage and a hefty supply of throwable rocks to keep you safe. “Keep you safe from what?” we hear you cry, as you look nervously over your shoulder. Well, due to a plot mechanic we were unable to translate, the island has seen a sudden spurt of insect evolution, with normally boot-fearing critters now boasting a gigantic size and a taste for floppy-haired girly-faced guys.

More Info

DescriptionRunning away is often the only option, and is probably the best course of action with regards to the game itself.
Release date2 December 2006 (US), (UK)