Microsoft not moved by motion

Nintendo is basing its entire console around it and Sony is ditching rumble in favor of it, but is Microsoft interested in joining the motion/tilt-sensing party? That was the question put to Phil Spencer, one of Microsoft Game Studios' general managers, at an X06 round-table Q&A session in Barcelona yesterday.

"Our input devices or new hardware will come through our innovative ideas on games. We won't formulate a piece of hardware that we want someone to buy and then figure out how we can build a game to compel them to buy it," Spencer explained.

September 28, 2006

Matt Cundy
I don't have the energy to really hate anything properly. Most things I think are OK or inoffensively average. I do love quite a lot of stuff as well, though.