Miami Vice The Game
This exclusive action game really works on the handheld
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Monday 17 July 2006
Miami Vice opens with an option screen that says as much about gaming's potential for wish fulfilment in four words as you could in 40,000: 'Please Select: Crockett/Tubbs'.
Rebellion has taken the deftness for source material it showed with Rogue Trooper and applied it to Michael Mann's series (and now film) with a fizz of neon and a flare of cocktail-pink sunsets.
Much less mechanical than you might expect of a handheld movie tie-in, Miami Vice is nonetheless a straightforward game of killing perps and busting drugs, but its simple pattern of run, duck and gun has been smartly honed for PSP's unaccommodating controls.
With a wholly automatic camera, holding the right shoulder button switches the nub from movement control to laser-sighted aim control, meaning that it's essential to steer Crockett (or, of course, Tubbs) behind some cover before you start to fire.
Happily, almost every object in the game can be hidden behind and shot round, which perfectly recreates both the look of the shoot-outs you remember from the series and the methodical satisfaction of a decent light-gun game.
Weekly digests, tales from the communities you love, and more

Edge magazine was launched in 1993 with a mission to dig deep into the inner workings of the international videogame industry, quickly building a reputation for next-level analysis, features, interviews and reviews that holds fast nearly 30 years on.


