Metaphor: ReFantazio
Latest about Metaphor: ReFantazio

Metaphor: ReFantazio's superbosses weren't intentionally easier than Persona or Shin Megami Tensei's, but the JRPG's lead says new classes made them feel that way
By Kaan Serin published
News You can thank/blame the game's new classes

Metaphor: ReFantazio smashed Atlus' expectations on PC - another reminder that PC gamers really want more JRPGs and Japanese games
By Kaan Serin published
News Hot off Monster Hunter Wilds and Final Fantasy 7 Rebirth's massive releases on the platform

"One wrong move and everything's lost": Metaphor: ReFantazio battle lead explains why turn-based JRPGs rule and why they absolutely have to be hard
By Kaan Serin published
News Kenichi Goto doesn't want players to get careless

We asked Metaphor: ReFantazio's lead UI designer about RPGs that inspire him, and he name dropped a surprise PS2 sleeper hit from 25 years ago
By Kaan Serin published
News Koji Ise was inspired by a lesser known game that also has incredibly papery menus

Metaphor: ReFantazio had to dial back an early battle system inspired by a notoriously brutal 2003 JRPG, because 20 years later, players found it "irrational" and "just not fun"
By Jordan Gerblick published
news Some people online called Atlus's battle planners "sadists or the devil himself"

Metaphor: ReFantazio wanted to fix the JRPG grinding problem, but Atlus went too far at one point and accidentally broke the whole combat system
By Kaan Serin published
news "We made it clear within the team that action only exists to smoothly get the player into the heart of the game, which is the turn-based battles."

The lead UI designer on Metaphor: ReFantazio had never designed for a game before – he just rolled up and made some of the best UI I've ever seen in a JRPG
By Austin Wood published
News "Hyper stylish" became the guiding light for Metaphor: ReFantazio

Metaphor: ReFantazio dev once thought turn-based JRPG combat "was starting to get outdated," but now thinks the format has a "long future ahead"
By Catherine Lewis published
News Lead battle planner Kenichi Goto says there's a perception that the turn-based genre is now "old-fashioned"
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