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  1. Games
  2. Action
  3. Mega Man ZX Advent

Mega Man ZX Advent review

Two decades later, and still the king of boss-power stealin'

Reviews
By Matthew Keast
Published 24 October 2007

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

GamesRadar+ Verdict

Reasons to buy

  • +

    Exploring each form's abilities

  • +

    Exploring the branching 2D world

  • +

    Challenging

  • +

    rewarding combat

Reasons to avoid

  • -

    Skipping through inane dialogue

  • -

    Less-than-useful map

  • -

    Feeling like a wimp with normal difficulty

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

Oct 12, 2007

For the 20th anniversary of the very first Mega Man game on NES (ah, those were good times - yes, we're old enough to remember that going after Cut Man first was a wise choice), Capcom has broken out the zillionth iteration in twenty years, this time on DS. Don't worry - if you've been turned off by the ridiculously difficult Mega Man X games, Mega Man ZX Advent offers a beginner mode, as long as your ego can take it. Of course, if you're a hard-core Mega Man fan, even the "normal" difficulty should prove satisfying.

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In this adventure, you can choose to play as Grey, a young man who (yawn) can't remember who he is, or as Ashe, a girl who knows who she is, but faces the same mysterious forces. The story is appropriately convoluted for its anime roots, which is sometimes carried out in boring, too-long in-game dialogue, and sometimes in very cool anime-style cinematics. The important thing to know is that you'll come across stuff called Biometal which fuses with your body and turns you into a Mega Man, thus allowing you to steal powers (and forms) of the bosses you defeat.

Anyone who's played a Mega Man game is familiar with the boss-powers-stealing schematic, but the way ZX Advent incorporates this model is refreshing. First off, even before you absorb your first boss power, you gain the ability to switch between your "human" form and your Mega Man form. The human form doesn't offer too many advantages, and will seem worthless at first, but it's cool when later on you find obstacles that only a human can overcome, because it's the only way you can crouch and swim.

When you do start gaining boss forms, the game opens up a lot and really requires you to think. You'll need your Mega Man wall-jump to scale a cliff, but then transform into a submarine that is armored on the top and shoots icicles in order to traverse a narrow underwater passage full of falling spikes. Each form is required to surmount certain obstacles, yet they each also have glaring weaknesses you have to consider. The forms are so different that often you feel like you're playing a completely different game at the tap of a button. Each form is accessed by hitting an icon on the touch screen, so you can switch forms fairly rapidly.

Of course, each form also has primary and secondary weaponry, multiple levels of charge-up attacks, and different levels of mobility. Like previous installments, you'll have to experiment to find out which form is the most powerful against a particular boss, although it may help to switch forms mid-battle.

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CATEGORIES
Nintendo Platforms
Matthew Keast
Matthew Keast
My new approach to play all games on Hard mode straight off the bat has proven satisfying. Sure there is some frustration, but I've decided it's the lesser of two evils when weighed against the boredom of easiness that Normal difficulty has become in the era of casual gaming.
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