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Magicka: Wizard Wars hits open beta with a new map and magicks

Features
By Lorenzo Veloria published 27 May 2014

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Test your spell casting prowess

Test your spell casting prowess

The wacky world of Magicka created by the developers at Paradox North is bringing back the insane (and hilarious) competitive combat with all of the hectic wizard duels and friendly (arcane) fire you could want. Magicka: Wizard Wars is a more robust multiplayer option over the original allowing you to battle your friends and other online players in all out spell casting warfare. And if you missed out on playing Wizard Wars in Steam's Early Access so far, the game is now in open beta with a new map and additional customizable wizard accessories.

As of now, the game includes two main modes for competitive play: Duel lets you take part in one-on-one battles and Wizard Warfare is a capture point-style game tasking you with running down the opposing team's respawn tickets before they do. In my hands-on demo with the beta, the battle took place in a map called Wizard Warfare--an arena with four capture points up for grabs. Between each capture point are narrow pathways that bottleneck attacking wizards into head on duels.

Each engagement is a tactical tug of war with multiple wizards casting a variety of specially crafted fireballs, ice mines, and healing beams using the game's unique spell casting system. Up to three of the eight elemental spells can be combined to different effects, such as resistances to specific elements, direct-damage beams, or area-of-effect attacks. Once you get in a few kills you'll earn the right to cast even more powerful Magicks that let you rain down screen-clearing lighting storms, summon the Grim Reaper, or drop an outhouse on an enemy's head.

Check out the following slides for more information and images

Page 1 of 5
Page 1 of 5
The number of defense spells and attacks you can cast makes every battle a incredibly hectic.

The number of defense spells and attacks you can cast makes every battle a incredibly hectic.

Page 2 of 5
Page 2 of 5
Winning is a team effort. Don't be afraid to hang back and cast some heals.

Winning is a team effort. Don't be afraid to hang back and cast some heals.

Page 3 of 5
Page 3 of 5
You're close quarters weapons can be just as deadly as your spells.

You're close quarters weapons can be just as deadly as your spells.

Page 4 of 5
Page 4 of 5
Every spell can be countered. You just need to know the proper defensive spell.

Every spell can be countered. You just need to know the proper defensive spell.

Page 5 of 5
Page 5 of 5
Lorenzo Veloria
Lorenzo Veloria
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Many years ago, Lorenzo Veloria was a Senior Editor here at GamesRadar+ helping to shape content strategy. Since then, Lorenzo has shifted his attention to Future Plc's broader video game portfolio, working as a Senior Brand Marketing Manager to oversee the development of advertising pitches and marketing strategies for the department. He might not have all that much time to write about games anymore, but he's still focused on making sure the latest and greatest end up in front of your eyes one way or another.

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