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Lucasfilm didn't want Star Wars Jedi: Fallen Order to be a Jedi game at first

News
By Hope Bellingham published 11 April 2023

Respawn says it had to "earn" the ability to make Cal a Jedi in its game

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Star Wars
(Image credit: EA)
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Star Wars Jedi: Fallen Order almost didn't feature a Jedi protagonist, as Lucasfilm wasn't sure about the idea at first. 

As revealed by Star Wars Jedi: Fallen Order director Stig Asmussen (via The Guardian), Lucasfilm wasn't completely sold on the idea of Respawn developing a Jedi-centered video game at first. "We wanted to do third-person action adventure, and we wanted to have a Jedi with lightsabers," Asmussen reveals, "and then [Lucasfilm was] like – wait."

"It’s a big process," Asmussen adds, giving more context to working with Lucasfilm on its most prized IP. "At that point, to Lucasfilm, the Jedi are like the holy grail. I mean, it’s something that they’re probably the most protective of, except for maybe Baby Yoda. So we had to kind of earn that."

Speaking about Star Wars Jedi: Fallen Order protagonist Cal Kestis, a force-sensitive individual who goes on to become a Jedi Knight, Asmussen explains: "We had to go through a whole process of, why do you want it to be a Jedi? What do you want to do with the Jedi? They were really uncomfortable with Jedi, and they said, 'Let’s reset this. Let’s call this character a force user.'"

Thankfully, Respawn and Lucasfilm managed to work something out which gave us the Cal we all know and love today. We're set to meet a slightly older Cal in just a couple of weeks when Star Wars Jedi: Survivor (a sequel to Fallen Order set five years after the events of the first game) releases on April 28, 2023, for PS5, Xbox Series X/S, and PC. 

Find out what else was revealed over the weekend with our everything announced at Star Wars Celebration 2023 guide. 

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PRODUCTS
Star Wars Jedi: Fallen Order Star Wars Jedi: Survivor
Hope Bellingham
Hope Bellingham
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News Writer

After studying Film Studies and Creative Writing at university, I was lucky enough to land a job as an intern at Player Two PR where I helped to release a number of indie titles. I then got even luckier when I became a Trainee News Writer at GamesRadar+ before being promoted to a fully-fledged News Writer after a year and a half of training.  My expertise lies in Animal Crossing: New Horizons, cozy indies, and The Last of Us, but especially in the Kingdom Hearts series. I'm also known to write about the odd Korean drama for the Entertainment team every now and then.  

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