Where to go in Fushimi in Like a Dragon: Ishin
Where to explore in Fushimi when you first reach the town in Like a Dragon
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Where to go in Fushimi in Like a Dragon Ishin? After fighting the masked man and a quick brawl in the Dojo, you'll have a chance to explore this new district and find new quests, brawls and training opportunities. But... where to start? Fushimi is a big area and there's a lot to do, but no clear direction of where to go and what you should do. For that reason, we'll explain where you're going in this guide on where to go in Fushimi in Like a Dragon Ishin here.
Where to go in Fushimi in Like a Dragon Ishin
Fushimi serves at first as a kind of extended tutorial to some of Ishin's side mechanics, unlocked after the boss fight with the Like a Dragon Ishin Masked Man. Basically, the Ryomo has to encounter the area's tutorials before heading to a specific area to progress with the plot. We've laid out where to find them on the map above:
- Save the Priest from bandits (teaches about Virtue mechanic)
- Go to Komaki's Dojo (teaches about Dojos for upgrading Like a Dragon Ishin fighting styles)
- Fight the Ronin hassling the shopkeeper (Introduces marketplace and merchants)
- Speak to Sakiko (teaches about Substories with a quest outlined in our Like a Dragon Ishin talking woman guide)
- Get chased by guards (teaches chase mechanics and continues the plot)
We did these events in the order numbered above, but you may be able to do them in a different order for all that we know, especially considering they don't seem to be linked. It's the fifth event that progresses things and allows you to move on. At this point you'll be given a firmer direction and objective, though you'll still be able to explore Fushimi. If you're still looking for more help, our Like a Dragon Ishin tips will help you get to grips with things!
Weekly digests, tales from the communities you love, and more

Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.


