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  1. Games

iPhone game of the day: Dragon's Lair

Features
By Eric Bratcher published 12 October 2010

Yes, it's old. But it rocks now more than ever

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Game: Dragon's Lair
Price: $0.99 / £0.59
Size: 205MB
Buy it now from the iTunes store:US/UK

We're going old school today with the classic Dragon's Lair, originally released in 1983 on a game machine the size of a refrigerator. At the time, it was dazzling - a laserdisc wonder with visuals light years ahead of other games' meager pixel mosaics.It was also pretty much a nightmare to play,devouring quarterslike a ravenous beast while gamers flailed miserably and cluelessly at the controls, never knowing when to do what.Thus, the heroic knight Dirk was repeatedly subjectedto deathsso grisly they'd make a slaughterhouse janitor wince in sympathy. That's why this version, thanks to one small tweak to the controls, may actually be the best version of Dragon's Lair ever released.

The tweak in question is simple, but it has a huge effect, at least for us: The controls - four arrows and a single sword button - are shown on the screen now. And when you need to take action, the control you need to press lights up for a split second, showing you exactly what to do. In any other game, it would be too much hand-holding. But in this game, in which you often have a mere split second to give Dirk direction before he's gruesomely murdered for the 10,483rd time, it's a welcome crutch.

There are two game modes in this version: Home mode, which takes you through the original arcade game, but with unlimited continues, and Arcade mode, which shuffles the scenes each time you play, so you can't guess what you're going to get next.If you've never played Dragon's Lair,now's the timeto do it. If you're a veteran, this is a great way to freshen up a timeless classic.

Oct 12, 2010

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CATEGORIES
iPhone Platforms Mobile Gaming
PRODUCTS
Dragon's Lair iPhone
Eric Bratcher
Eric Bratcher
I was the founding Executive Editor/Editor in Chief here at GR, charged with making sure we published great stories every day without burning down the building or getting sued. Which isn't nearly as easy as you might imagine. I don't work for GR any longer, but I still come here - why wouldn't I? It's awesome. I'm a fairly average person who has nursed an above average love of video games since I first played Pong just over 30 years ago. I entered the games journalism world as a freelancer and have since been on staff at the magazines Next Generation and PSM before coming over to GamesRadar. Outside of gaming, I also love music (especially classic metal and hard rock), my lovely wife, my pet pig Bacon, Japanese monster movies, and my dented, now dearly departed '89 Ranger pickup truck. I pray sincerely. I cheer for the Bears, Bulls, and White Sox. And behind Tyler Nagata, I am probably the GR staffer least likely to get arrested... again.
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