Immortals of Aveum uses a "hub and spoke" exploration system similar to God of War

Immortals of Aveum
(Image credit: Ascendant Studios)

Immortals of Aveum might look and sound like a frenetic action-shooter, but its "hub and spoke" exploration system offers a blend of open world and linearity.

The game, set to launch on July 20 for Xbox Series X, PS5, and PC platforms, is "not necessarily an open world," explained Ascendant Studios' senior art director Dave Bogan in our hands-off Immortals of Aveum preview. "Although as artists we try to make it to make it feel like there's a lot of freedom and that there's a lot to explore, the game style can be kind of defined as something called hub and spoke."

This approach combines linear and exploration-based gameplay by encouraging world exploration of specific regions, but also providing offshoots of linear questlines stemming from each one. This is one of many ways that CEO Bret Robbins  sets Immortals apart from classic FPS titles, and he's adamant that it's "not fantasy Call of Duty".

Fast travelling between hubs, or Portalling, is an integral mechanic in Immortals of Aveum. According to associate art director, Julia Lichtblau, "You have the ability to Portal back to some of these hub spaces after you've completed a story mission." This allows you to "find secrets, unlock puzzles, and collect loot" that you might have missed earlier. 

You'll even be able to revisit certain NPCs, and although they won't be sending you on side quests as in some of the best RPGs, "Their dialogue will change based on where you are in the story," Lichtblau said, something that "adds an extra level of depth and realism, I think, to our world."

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Jasmine Gould-Wilson
Senior Staff Writer, GamesRadar+

Jasmine is a Senior Staff Writer at GamesRadar+. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London, she began her journalism career as a freelancer with TheGamer and TechRadar Gaming before joining GR+ full-time in 2023. She now focuses predominantly on features content for GamesRadar+, attending game previews, and key international conferences such as Gamescom and Digital Dragons in between regular interviews, opinion pieces, and the occasional stint with the news or guides teams. In her spare time, you'll likely find Jasmine challenging her friends to a Resident Evil 2 speedrun, purchasing another book she's unlikely to read, or complaining about the weather.