Skip to main content
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • GamesRadar+ Replay
  • Mario Day deals
  1. Games
  2. FPS
  3. Immortals of Aveum

Immortals of Aveum preview: a magic FPS that wants to be more than "fantasy Call of Duty"

Features
By Jasmine Gould-Wilson published 13 April 2023

There's more to this war-torn realm than meets the eye – and its goal is to be "unpredictable"

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Immortals of Aveum
(Image credit: Ascendant Studios)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter

Looking back at the pages of notes I'd taken during my hands-off preview of Immortals of Aveum, I still struggle to describe what this game actually is. Aside from stating the obvious – it's a first-person shooter where you channel magic instead of loading up firearms – you could say that Immortals of Aveum is a dark fantasy, pseudo-historical sci-fi adventure to another world. At least, that's partly true.

It's neither an open world RPG nor a straightforward looter-shooter, though it does borrow some elements from each in its "hub and spoke" approach to exploration. The combat is a frenetic blend of Dr Strange-like magic shields offset by a roster of color-coded spells, but despite its magical underpinnings, you won't find wand-wielding wizard-on-wizard combat as in Hogwarts Legacy.

Immortals of Aveum defies all sense of genre type-casting, and it does so proudly. Launching on July 20th for PS5, Xbox Series X, and PC, it's the debut title from developer Ascendant Studios – and although its CEO is Call of Duty: WW2 creative director Bret Robbins, he's made it plain during the preview event that this is "not fantasy Call of Duty – we're our own game."

Bad times on the ley lines

Immortals of Aveum Jak

(Image credit: Ascendant Studios)

The first thing you need to know is that you'll be playing as a tattooed street kid-turned-battlemage named Jak. "He comes from a ramshackle part of town," says senior art director Dave Bogan. "Jak's kind of grown up as an orphan. They're running a small gang just to survive, so they're stealing food and whatnot." 

Eventually, Jak joins forces with the Immortals: "the champions of Lucium", a district of the planet Aveum deep in the throes of an Everwar against the Rashaan. The Everwar is an ongoing battle for control of the ley lines, power lines of magic embedded throughout Aveum that can be channeled by a magic-wielding Magnus. The leader of Rashaan, Sandrakk, is intent on cutting Lucium off from this source of magic – and that's where Jak comes in.

Jak is a battlemage, able to use magic as a weapon with the help of a wrist brace-like harness called a Sigil. You can upgrade your Sigil to hone three core spells, and develop Talents to help you tailor your "weapons" to suit your preferred playstyle. Blue spells are for ranged attacks, red spells serve as your heavy short-range attacks similar to a shotgun, while green spells are for autofire and projectiles. You can also Blink from place to place, or use a magic Lash to pull enemies closer. 

These features sound like something you might find in the best Arkane games; Jak's power-based combat abilities look like they might feel similar to using Dishonored's Blink mechanic or Colt's slabs in Deathloop, but you'll have magic spells in your arsenal instead of guns. Familiar yet discernibly different, that's partly what makes Immortals of Aveum so tough to parse: it's got a little bit of everything. It's a high-octane looter-shooter set in a lore-dense fantasy world, and it will no doubt be a matter of balancing out the colorful battle frenzy with moments of peaceful exploration to give each aspect some time to shine. 

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

"Otherworldly"

Immortals of Aveum world and terrain

(Image credit: Ascendant Studios)

Familiar yet discernibly different, that's partly what makes Immortals of Aveum so tough to parse: it's got a little bit of everything.

So we have spell-slinging, two warring nations, and customizable weapons and skill trees; you'd be forgiven for thinking this sounds like just another fantasy RPG. But associate art director Julia Lichtblau says it deliberately straddles genres. 

"There is no clear genre that we can say, 'this is exactly what we are tapping into'. The world is based in all of these fantasy histories, but then we are also pulling more modern references in terms of how the characters speak," says Lichtblau of the unique world of Aveum. "Some of the architecture does have more of a sci-fi shape language – which is to suggest that there were other civilizations that maybe were a bit more advanced magically, and so they were able to create these shapes. It culminates in an unexpected combination of old and new."

When pressed further on where the game sits in terms of a visual genre, Bogan says he simply describes it as "otherworldly". It's an odd word, one that sits between boundaries itself, inferring a comfortable familiarity tempered with the unknown or displaced. "We have everything from things like magical bows, swords, shields – all the way up to floating magical spaceships almost. So it's like, where does that fit? It's kind of a mash up really. And it's our [own] world. It's otherworldly," he says, going on to comment on Immortals' "medieval-ish root, but married with more sci-fi magic tech."

This idea of blurring boundaries and subverting expectation is a running theme in Immortals of Aveum, not just from a genre perspective but in terms of the visual lore and context of the world itself. "To speak from one of the art pillars from the very getgo," says Bogan, "we wanted to do something unpredictable." Which is why, I was horrified to discover, they almost didn't include dragons at all.

"The funny thing about the dragon is like, I didn't even want a dragon in the game," he says. "We want to at least start from somewhere else. Dragons are so cool that they kind of snuck back in." We don't know much else about the dragon-like creature just yet ("You can't ride it, per-se," Bogan offers), but it'll be nice to see a familiar creature in a land where old and new schools of sci-fi and fantasy converge.

Devil's in the detail

Immortals of Aveum

(Image credit: Ascendant Studios)
Back to the futuristic

Star Wars: The Rise of Skywalker

(Image credit: LucasFilm)

Here are the 25 best sci-fi games that are truly out of this world.

Immortals of Aveum is intent to side-step categorization, whether that be as an FPS or a sci-fi fantasy adventure. One unusual way the game blends its genres is by incorporating the ability to Portal between "hub and spoke" areas of exploration. This is described by Bogan as offering "areas in the game where you're free to wander", with "linear spokes" of mission-guided gameplay feeding out from each one. He likens it to the gameplay style of God of War, which sounds like a promising – if slightly ambitious – direction to take in a combat-heavy FPS. Pacing is the first concern that comes to mind, since you wouldn't ordinarily want, need, or encourage many "stop and smell the roses" moments in an FPS. But Aveum has been constructed as a thoughtfully-made universe, not a hollow shell to loot and shoot your way through.

This level of detail has been put there for one reason: lore, and it goes right down to the nitty-gritty of character design. "As an art team, we're always trying to find a way to engrain more world-building and lore into the world," says Bogan when I ask about Jak's neck tattoos. "So we have different letters and alphabets for the different languages. On his neck, it's the word for one of the moons in the sky [above Aveum]." Bearing in mind Jak's background as a member of a street gang, Bogan had "street kids and punks" in mind when creating him. "It seemed appropriate for them to have tattoos," he says, and hints that one of Jak's tattoos foreshadows the character's fate.

Immortals of Aveum Sandrakk

(Image credit: Ascendant Studios)

Another subtle lore-driven design element is the presence of magical flora and fauna. "While plants themselves are not directly tied into the gameplay, I really wanted to help flesh out the world," Lichtblau says of Aveum's ecological landscape. "We've created a bunch of unique magic plants that, you know, you wouldn't just go out into your backyard and see the blue flowering, glowing plants that you do see in Aveum. Part of that ecology is that magic exists everywhere in this universe, through the ley lines embedded in the ground." Environmentalism is more than a passing thought in Immortals of Aveum, with the inclusion of magical plantlife described by Bogan as "a way for us to inject that kind of thing into the world without being too ham-fisted about it." 

My main concern here is that the lovingly-created lore of Aveum might be overshadowed by the combat entirely. The elevator pitch for the game could simply be distilled as a magic FPS, and the art directors acknowledge that these smaller details are easily overlooked. "I don't know if people will ever tap into it, but I'm hoping that people will," Bogan admits. "I'd hope it might be one of those things that they go back on and play through, or [they might] read something on a forum and be like, 'Oh, cool. That's a nice little detail.'" 

Everything, everywhere, all at once

Immortals of Aveum

(Image credit: Ascendant Studios)

Part of that ecology is that magic exists everywhere in this universe.

Julia Lichtblau (Ascendant Studios)

Ascendant Studios is trying to have its proverbial genre cake and eat it, too. A lot of work has gone into the more thoughtful details that breathe life into Aveum, setting it apart from more linear FPS titles that wouldn't have you thinking twice about your environs. 

However, by not committing to a single genre and honing in on its strengths, Immortals of Aveum risks being a master of none. This is most apparent when considering the RPG-inspired presence of NPCs, which here seem more like talking signposts than actual characters. We can chat to them and learn more about Aveum's history, but that sounds more a clever way for writers to drip-feed some backstory into the game instead of populating it with meaningful characters, experiences, and heightened stakes.

Labels aside, "otherworldly" Immortals of Aveum has a surprising sensitivity to it. It's not just about shooting an invisible shotgun and making Jak as strong as possible (though we will definitely want to do that as well); the world is proud of its beating heart and gladly marches along to it, genre constraints be damned. To me, that sounds refreshingly not at all like Call of Duty. I'm interested to see just how interactive Aveum really is, or if all these neat details serve as decorative setpieces, suggesting a lived-in world rather than creating one.

Check out some other great new games for 2023 to keep an eye on, from Final Fantasy 16 to Suicide Squad: Kill The Justice League.

Jasmine Gould-Wilson
Jasmine Gould-Wilson
Social Links Navigation
Senior Staff Writer, GamesRadar+

Jasmine is a Senior Staff Writer at GamesRadar+. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London, she began her journalism career as a freelancer with TheGamer and TechRadar Gaming before joining GR+ full-time in 2023. She now focuses predominantly on features content for GamesRadar+, attending game previews, and key international conferences such as Gamescom and Digital Dragons in between regular interviews, opinion pieces, and the occasional stint with the news or guides teams. In her spare time, you'll likely find Jasmine challenging her friends to a Resident Evil 2 speedrun, purchasing another book she's unlikely to read, or complaining about the weather.

Latest in FPS
Marathon destroyer runner shell using shield to block explosive
Overwatch lead says using Steam player counts to dunk on Marathon is "big unemployed, maidenless behavior"
 
 
Counter-Strike 2 release trailer screenshot showing an old-style white desktop PC running the Counter-Strike menu atop a wooden desk
Valve hit with new lawsuit over Steam market, with claims loot boxes "satisfy every element" of gambling by definition
 
 
Battlefield 6
Battlefield 6 designers say developers have a "responsibility" to make games intuitive
 
 
Marathon Introducing Sekiguchi agent Nona weaveworm
Marathon Introducing Sekiguchi contract walkthrough and how to find the Necrotic Sample and scan your shell
 
 
A soldier holding a gun and running through a battlefield with a group, showing the strong multiplayer elements and crisp visuals of Battlefield 6.
Battlefield 6 devs reportedly hit with layoffs after what EA called "the biggest launch in franchise history"
 
 
Marathon introducing Traxus contract player fighting UESC commander
Marathon Introducing Traxus contract guide and UESC terminal locations for Intersection, Complex, and Bio-Research
 
 
Latest in Features
BG3
The future of RPGs is isometric
 
 
Photo of a Mario nendoroid figure holding a microSD Express card with a Turtle Beach Switch 2 case in the background.
These Mario Day-inspired Switch 2 accessories will power up your console more than a super star
 
 
Underside of Alienware 16 Area-51 gaming laptop with glass viewing window and RGB fans
We could get a shock when 2026 gaming laptop prices are unveiled, here's what you need to know about buying this year
 
 
Emily Rudd as Nami and Iñaki Godoy as Monkey D. Luffy in Netflix's One Piece
One Piece season 2 ending explained: Who is Mr. Zero? Who dies? Will there be a season 3?
 
 
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
 
 
Mario gadgets, accessories, and games on a blue background
The ultimate Mario Day starter pack, kit up for the plumber's big day
 
 
LATEST ARTICLES
  1. Elsa Bloodshot in Marvel Rivals
    1
    Marvel Rivals devs couldn't help but "panic" at the thought of going into the live-service graveyard that just claimed Highguard: "It's not guaranteed"
  2. 2
    "It's going to be really f***ing hard": Diablo 4 is getting 8 new difficulty tiers in Lord of Hatred because Blizzard wants OP builds to actually have to try
  3. 3
    Marvel fans are debating whether Dafne Keen should become Wolverine or stay as X-23, and I've already chosen a side
  4. 4
    "I wouldn't rule out a Palworld 2.0," says Pocketpair publishing head, but don't expect a "No Man's Sky situation" with a "decade of continuous, massive updates"
  5. 5
    "Whoever sells more copies pays for the other's therapy": Peak came about after a bet between Content Warning and Another Crab's Treasure leads, and ironically the friendslop collab that followed sold more than both games combined

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...