Skip to main content
GamesRadar+ GamesRadar+ GamesRadar+ The Games, Movies, TV & Comics You Love
Sign in
  • View Profile
  • Sign out
flag of UK
UK
flag of US
US
flag of Canada
Canada
flag of Australia
Australia
  • Games
  • TV
  • Movies
  • Hardware
  • Video
  • News
  • Reviews
  • Guides
  • Deals
  • More
    • PS5
    • Xbox Series X
    • Nintendo Switch
    • Nintendo Switch 2
    • PC
    • Platforms
    • Tabletop Gaming
    • Comics
    • Toys & Collectibles
    • SFX
    • Newsarama
    • Retro Gamer
    • Newsletters
    • About us
    • Features
Total Film
Gaming Magazines
Gaming Magazines
Why subscribe?
  • Subscribe from just £3
  • Takes you closer to the games, movies and TV you love
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$12
View
Trending
  • Summer Game Fest
  • New games for 2025
  • Upcoming Switch 2 games
  • Switch 2 stock

Recommended reading

Indiana Jones and the Great Circle screenshot of Indiana Jones in the darkness
Adventure Games Indiana Jones and the Great Circle reawakened a PS2-era phobia that made me quit survival horror in 2003, and I'm still recovering
Doom The Dark Ages
FPS Games Doom: The Dark Ages review: "Some may appreciate the greater focus on close-quarters, but others will find themselves nostalgic for the simple joys of double jumps"
A Doom: The Dark Ages Big Preview frame shows key art of the Doom Slayer tearing a horde of demons apart using the shield saw, super shotgun in his off-hand
FPS Games Big Preview: Doom: The Dark Ages – Exclusive access and hands-on impressions with the fiery FPS
The Doom Slayer shooting the Skull Crusher at a demon during the Doom: The Dark Ages trailer.
FPS Games Doom: The Dark Ages has a new official trailer, and at this point id Software and Bethesda are just holding me down and pouring Doom lore over my head
A barrage of enemy bullets flies towards the Doom Slayer in Doom: The Dark Ages, mostly consisting of red orbs except for one column of green which indicates it can be parried with the shield saw - with a frame for the GamesRadar+ Big Preview
FPS Games Doom: The Dark Ages' team found new inspiration from the original Doom: "We play it at the start of every project"
The Doom Slayer shooting the Skull Crusher at a demon during the Doom: The Dark Ages trailer.
FPS Games Doom: The Dark Ages FAQ warns that barrel-stuffing demons might not work as "expected," suggests you try stuffing bigger demons instead
a gun that fires a metal ball attached to a chain for recall
FPS Games Id says Doom: The Dark Ages is "the best Doom game we've ever made" as it reveals we're leaving Hell for the Lovecraftian Cosmic Realm and getting a gun that shoots a mace on a chain
  1. Games
  2. Action
  3. Doom

I just played Doom and I still haven't recovered. Here's why

Features
By David Houghton published 24 July 2015

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

A damned good time

A damned good time

You're not ready for Doom. You're really not. This morning I played an hour of back-to-back games in the new demon-bothering shooter's versus multiplayer, and my head still isn't right. It is, however, very happy.

Doom, you see, is intense. It's intense in ways we haven't seen in a mainstream FPS for quite a while. It's not just the aggression, or the speed, or the gibs (though all of those things certainly factor in). It's more than that. It's Doom's cleverness. It's Doom's deceptive, layered complexity. It's the constant, gleefully ferocious back-and-forth between demand and reward. Doom is great. And it's messed me up rather brilliantly. Here's why my head is such a giddy shambles right now.

Page 1 of 8
Page 1 of 8
It's so, so fast

It's so, so fast

You'll notice this immediately. Doom is fast. And it's not just about Doomguy's immediate running pace, which is both blistering and relentless (no sprint toggle here: you're either charging forth or you're standing still, in which case you're probably dead). It's about the kind of speed that permeates the whole game.

This isn't Call of Duty fast, where running hard and aiming quick are the be-all and end-all. This is multi-dimensional fast. Speed dictates everything. Your forward momentum, your lateral movement (ducking and weaving is a way of life in Doom, due to the proliferation of dodgeable, physical projectiles and lengthy health bars), your vertical movement, your spur-of-the-moment escapes and rapid, rethought retaliations... Your first few games will be spent recalibrating your brain to operate at a rate of knots in every respect. When you get it though, it could not be more exhilarating.

Page 2 of 8
Page 2 of 8
But is it Doom or is it Quake?

But is it Doom or is it Quake?

If you have a storied history in multiplayer shooters, there's another aspect of Doom that's likely to throw you off at first. You see, Doom's persona is a little ambiguous. Yes, the tight, intricate map design - packed as it is with opportunities for creative navigation and clever vertical assaults - is pure Doom. But in other respects? There's a whole lot of Quake here.

There's the quad-damage pick-up. There's the springy, double-jumping focus on bunny hops. There's the splattery crowd-control of the plasma rifle. There's the way any of each match's million and one frantic, cat-and-mouse skirmishes can break into explosive, high-flying madness at the drop of a rocket. Reconciling the two games' traditional elements can take a little while. At times it feels like an airier Doom, at other times a tighter, more restrained Quake. Ultimately though, the two games' conceits do compliment each other, leading to a relentlessly aggressive, but pleasingly focused game. And speaking of focus...

Page 3 of 8
Page 3 of 8
It's anarchy with real precision

It's anarchy with real precision

Doom might be all about the carnage, but igniting that destruction effectively requires sharp, thoughtful shooting. With a bit of experience using Doom's weapon-set, it quickly becomes apparent that this is not a game that rewards mindless spamming. Its guns are imposing, but to get the most out of them, you're going to have to fight smart and stay on your toes.

The rocket launcher, for instance, is not the easy harbinger of devastation you might expect. Its splash damage area is deceptively small, demanding fast, precision shots and a whole lot of target-leading. The faster-firing weapons can be painfully weak unless you utilize their more powerful secondary modes (such as the repeater rifle's high impact Magnum rounds), at which point even more methodical precision - and sometimes the reduced view of a scope - comes back into play. Doom's equivalent of a railgun is a classic example: a decent, medium-to-long range weapon as standard, which requires a zoomed charge in order to bring the delicious one-shot action. And at no point will Doom slow down enough to make any of this easy. As such...

Page 4 of 8
Page 4 of 8
Thinking in the moment is too slow

Thinking in the moment is too slow

If you're fighting at medium to long-range and trying to get by with reaction shots, you're already too late. Fact. With no radar, and an arsenal that favors real, physical, trackable ordnance over point-and-click hitscan firing, Doom's combat is all about thoughtful, preemptive play.

You need to predict your opponents' behavior. You need to influence it into advantageous shapes with smart use of weapon switching and spatial control. You're required to understand the many subtle interplays between your weapons' rate (and type) of damage and speed to target, your opponents' probable responses, and your own follow-up options at any given time. In short, if you're not playing with your head two seconds into the future at any given time, you're playing too slowly. And goddamn if that isn't constantly exciting.

Page 5 of 8
Page 5 of 8
Doom demands stamina

Doom demands stamina

Don't go thinking that the intensity of those skirmishes means you're just looking at a few tense flare-ups with plenty of time to recover in between. Doom is relentless. You're never more than ten seconds away from the next scuffle, and even if you manage to stay out of the action for a while, it won't do you any good unless you use that time wisely and bravely.

With no inherent life regen, health and armor pick-ups are your only hope of staying in the fight. They're plentiful, but they're not going to just drop in your lap - you need to seek them out. You're going to have to scavenge. That means build healing break-aways into the entire rhythm and flow of your fighting, often while under fire. And you're never going to know whether a lone-wolf loot run is going to end in your salvation or the exact opposite. When it's the former though, especially with an enemy on your tail, there's no sweeter comeback. As for lone-wolfing it, well...

Page 6 of 8
Page 6 of 8
Focused, well-communicated team strategy is key

Focused, well-communicated team strategy is key

Yes, Doom looks - and often feels - anarchic, but talking, planning and synergizing with your team is how you're going to stay alive. Given the drawn-out nature of Doom's one-on-one firefights, the numbers game is a big deal. Ideally, you always want at least one buddy on hand to cover angles and call out situations you might not be aware of.

Of course, a fast, creative player can definitely beat stacked odds alone (or at least escape to fight another day), but such situations are certainly best avoided. Especially when the Revenant comes into play...

Page 7 of 8
Page 7 of 8
That Revenant. Good Lord, that Revenant

That Revenant. Good Lord, that Revenant

Every couple of minutes (at least in the single mode shown at Quakecon), a pentagram powerup will drop into the map. Once someone grabs it (following an inevitably intense fight for control of the area), they'll transform into one of Doom's skeletal, rocket-slinging Revenants. They'll do ridiculously overpowered damage. They'll inflict a nasty amount of splash damage. They'll be able to fly. In short, they become a miniboss on the map, fighting on behalf of one team until it either times out or is killed.

The latter is obviously the preferable option, and that's where the real joy of Doom's design comes together. For a team to take down a Revenant quickly, everything previously mentioned has to come together as part of one big, glorious, smoothly cooperative machine. Tight, preemptive play. Smart aggression balanced with canny self-preservation. Insightful understanding of the limitations of attack and defence. A team you can rely on. It's tough. It's grueling. At times it's terrifying. But it's never anything less that triumphant, hilarious, explosive fun. And that, right there, is Doom all over.

Page 8 of 8
Page 8 of 8
CATEGORIES
PC Gaming PS4 Xbox One Platforms PlayStation Xbox
David Houghton
David Houghton
Long-time GR+ writer Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.
See more PC Gaming Features
Read more
Indiana Jones and the Great Circle screenshot of Indiana Jones in the darkness
Indiana Jones and the Great Circle reawakened a PS2-era phobia that made me quit survival horror in 2003, and I'm still recovering
Doom The Dark Ages
Doom: The Dark Ages review: "Some may appreciate the greater focus on close-quarters, but others will find themselves nostalgic for the simple joys of double jumps"
A Doom: The Dark Ages Big Preview frame shows key art of the Doom Slayer tearing a horde of demons apart using the shield saw, super shotgun in his off-hand
Big Preview: Doom: The Dark Ages – Exclusive access and hands-on impressions with the fiery FPS
The Doom Slayer shooting the Skull Crusher at a demon during the Doom: The Dark Ages trailer.
Doom: The Dark Ages has a new official trailer, and at this point id Software and Bethesda are just holding me down and pouring Doom lore over my head
A barrage of enemy bullets flies towards the Doom Slayer in Doom: The Dark Ages, mostly consisting of red orbs except for one column of green which indicates it can be parried with the shield saw - with a frame for the GamesRadar+ Big Preview
Doom: The Dark Ages' team found new inspiration from the original Doom: "We play it at the start of every project"
The Doom Slayer shooting the Skull Crusher at a demon during the Doom: The Dark Ages trailer.
Doom: The Dark Ages FAQ warns that barrel-stuffing demons might not work as "expected," suggests you try stuffing bigger demons instead
Latest in Action
lea seydoux as fragile smoking a cigarette
Hideo Kojima altered certain Death Stranding 2 characters to better match their actors, which is why why Cliff and Fragile smoke and Higgs plays guitar
Assassin's Creed 4: Black Flag artwork showing Kenway with a group of pirates
Assassin's Creed: Black Flag remake takes a step closer to reality as lead voice actor tells fans "you may have to beat it again"
The Legend of Zelda: Tears of the Kingdom
Link wanted for counterfeit as The Legend of Zelda: Tears of the Kingdom's Switch 2 edition adds a new item duplication glitch for infinite rare materials
Death Stranding 2 Sam touching Lou and Fragile
Full Death Stranding 2 cast and cameos list
A living puppet sits on Fragile's shoulder in a Death Stranding 2 PS5 screenshot
Death Stranding 2 players discover that they're being penalized for efficiency, as bulk-delivering items rewards you less than handing them in one at a time
Death Stranding 2
Do you need to play Death Stranding 1 before Death Stranding 2: On the Beach?
Latest in Features
Toothless, Miles Morales' Mask, Battle Droid with STAP, and Nike Dunk sets divided from each other by white lines, with a 'GamesRadar+ New Lego' badge in the middle
New Lego sets for July 2025, including the perfect gift I think fans will go nuts for
Jan sadly presses a hand on a screen that says 'deceased' in The Alters
The Alters has changed the way I play games for the better, and after 18 years I can finally finish Mass Effect
Sam balances across a ladder high up in the mountains in Death Stranding 2
Death Stranding 2 is my favorite online game this year, even though you never directly see any other players
Lee Jung-jae as Gi-hun in Squid Game season 3
The Squid Game season 3 finale is a crushing but ultimately hopeful conclusion – and I wouldn't have it any other way
Resident Evil Requiem
I don't care what Capcom says, Leon not being in Resident Evil Requiem makes no sense
One-Punch Man season 3: Saitama punching while in mid-air during the anime One-Punch Man.
Anime Expo 2025: dates, announcements, and why One-Punch Man fans should be excited
  1. Sam fires at the ghost mech squid boss in Death Stranding 2: On the Beach
    1
    Death Stranding 2: On the Beach review: "This tarpunk delivery epic is more Metal Gear Solid than ever, for better and worse"
  2. 2
    Rematch review: "As with Rocket League, the just-one-more-game pull is magnetic"
  3. 3
    Tron: Catalyst review: "Disc slinging is a thrill in this gorgeous rendition of the series, but I'm let down by a time-loop story that falls flat"
  4. 4
    FBC: Firebreak review: "A disappointingly bland multiplayer FPS that's missing far too much of what made Control special"
  5. 5
    Dune: Awakening review: "Both extremely compelling and extraordinarily boring, sometimes at the same time – yet still a true Dune love letter"
  1. M3GAN doll in M3GAN 2.0
    1
    M3GAN 2.0 review: "A bold sequel with a slightly underwhelming conclusion"
  2. 2
    28 Years Later Review: "Enough terror, splatter and suspense to satisfy”
  3. 3
    Predator: Killer of Killers review: "Great characters, thrilling action, and gorgeous Arcane-esque animation"
  4. 4
    From the World of John Wick: Ballerina review: "Brilliant action, even if the plot gives you a sense of déjà vu"
  5. 5
    Karate Kid: Legends review: "Better than Karate Kid (2010), nothing on Karate Kid (1984)"
  1. Lee Jung-jae as Gi-hun in Squid Game season 3
    1
    Squid Game season 3 review: "A staggeringly excellent final season wraps up one of the greatest Netflix shows ever"
  2. 2
    Ironheart review: "A relic of Marvel's content-at-all-costs era"
  3. 3
    Star Trek: Strange New Worlds season 3 review: "The show's most assured run of episodes to date"
  4. 4
    Doctor Who season 2, episode 8 spoiler review: 'The Reality War' is "a mix of the good, the bad, and the truly baffling"
  5. 5
    Doctor Who season 2, episode 7 spoiler review: 'Wish World' is "an exciting and ambitious" start to the season finale, with hints of WandaVision

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...