Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information, you confirm you are aged 16 or over, have read our Privacy Policy and agree to the Terms & Conditions. Geographical rules apply.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
  • Home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • View Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
Trending
  • Prime Day deals live
  • GTA 6 pre-orders live this week
  • GTA 6 cover art revealed
  • Summer Preview
  • Best gaming tech
  • New Games 2026
  • Submit your clips. Win prizes
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
  1. Games

How consoles are becoming mobile phones – and the age of updates dulls our dreams

Features
By Dan Dawkins published 16 September 2016

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter

“We think the future is without console generations; we think that the ability to build a library, a community, to be able to iterate with the hardware – we're making a pretty big bet on that with Project Scorpio. We're basically saying, "This isn't a new generation; everything you have continues forward and it works."

Aaron Greenberg, Head of Games Marketing, Microsoft, August 17th, 2016

Unlike Microsoft, Sony aren’t speculating about the future of consoles. They’ve set the launch date. PS4 Pro, unveiled at the PlayStation Meeting in New York, might be the first entry in an age of iterative console updates and the end of generational leaps as we knew them – with PS4 Pro and Xbox Project Scorpio arriving only three and four years after their parent consoles, respectively. The debate is less how the industry has changed, but why embracing a steadier, more knowable, future, may jeopardise what we’ve always loved about console gaming – and why we’re all partly to blame for an iPhone-style hardware update model, which feels like a symbolic blow for the risk takers, dreamers and creatives who once inhabited the big budget console space.

Latest Videos From
Watch full video here:

Jet Black is the new Space Grey

Apple's iPhone is entering its 11th iteration in nine years, with iPhone 7's improvements including a faster processor, a waterproof case and wireless earphones. It's The Best iPhone Yet, but for most users, there's little it offers that wasn't available on the previous model – or generations before. The mobile gaming market has been 'won' by an F2P race to the bottom (as Super Mario Run, amusingly, chases the beleaguered premium market) and iPhone sales are predicted to dip for the first time in years. "If you're going to buy a new iPhone, this is the one to get", concludes TechRadar's iPhone 7 review, "However, many of the changes are slight, and the iPhone 6S, for the lower price, suddenly becomes a very attractive option."

BioShock Infinite dared to dream… before being shot down by a critical backlash (and now being resurrected in HD)

BioShock Infinite dared to dream… before being shot down by a critical backlash (and now being resurrected in HD)

Outliers aside, this has been a generation defined by HD remakes, sequels and iteration, where we’ve desecrated the old gods, one angry tweet, gif and petition at a time for failing to deliver their dreams. Ken Levine, feted as the saviour of AAA gaming, reached for the heavens in BioShock Infinite, before suffering a vicious critical backlash. Peter Molyneux, the lauded dreamer, optimist and showman, has been vilified for deception. Hideo Kojima, an auteur with an almost flawless track record, angered fans with the ‘unfinished’ Metal Gear Solid V. More recently, No Man’s Sky delivered the universe but caused outrage for the lack of a multiplayer mode.

You may like
  • Gabe Newell talking to the angel on his shoulder Valve's Gabe Newell saw today's consoles coming: "The consoles are using PC graphics hardware now"
  • Pragmata screenshot taken on PS5 Pragmata leads love when you say it feels like a PS3 game, because that was a great time for games
  • Cropped Helldivers 2 art from the official 'Save Cyberstan' poster. "Sony please stop hitting yourself," former Xbox exec says after latest DRM controversy

Creativity and ambition has been slowly insulated from the mainstream, and siphoned into the financially safer, resource-constrained, confines of indie games. On a wider level, PS4 Pro and Scorpio suggest the same philosophy is permeating the boardroom and console manufacturer’s corporate strategy. Bluntly, the visionaries, optimists and architects of our future seem to have lost their battle with the accountants, optimisers and statisticians.

It wasn’t always thus, although the dreamers laid the foundations of their current unpopularity. Back in 2006, I sat in a cramped room at the Makuhari Messe convention centre to watch ‘Father of PlayStation’ Ken Kutaragi give his legendary Tokyo Game Show keynote speech, which I later came to refer to as ‘Ken’s TGS cheese dream’. Looking back, Kutaragi’s speech is where it all went ‘wrong’ for the optimists and dreamers; even though he was right, only ten years too soon. More pertinently, it was Kutaragi’s mistaken vision for PS3 that almost brought Sony to its knees and, in due course, to its current position of dominance with PS4.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

PlayStation's 3 Hard Cell

The original PS3 housed a Cell chip within its bulky frame

The original PS3 housed a Cell chip within its bulky frame

On the eve of PS3’s launch, during a dense one-hour monologue, Kutaragi talked about he envisaged a Cell chip – the bespoke, costly processor at the heart of PS3 – living in every electrical item in your house. Kutaragi saw a world where your PS3, freezer and television joined forces to create a powerful parallel processor; a notion which later informed PS3’s cancer-fighting Folding at Home project. Ten years on, this household vision might now be considered a foreshadow of the Internet of Things. The conversation then flipped to a crowd-sourced vision for virtually rebuilding the world on the internet using user photos, allowing us to explore any country, city or building in real-time.

“The possibility of creating a GMS, a global map system, users will be invited to upload their data. Users will start with all the pieces of information in their living room, their favorite restaurant, their school…. This is not just a pipe dream. You can enjoy the data in real time. You can fly through the landscape in real time.”

Hands up, it was baffling, exacerbated by stop-start translation delays. At one stage, I thought maybe I’d attended the wrong speech, or had died. When Kutaragi finally finished, I turned around to find a famous video-game analyst beside me, and – not wishing to look an idiot – gently inquired what he thought. “I have no idea. It was utterly mad.”, came the reply.

You may like
  • Gabe Newell talking to the angel on his shoulder Valve's Gabe Newell saw today's consoles coming: "The consoles are using PC graphics hardware now"
  • Pragmata screenshot taken on PS5 Pragmata leads love when you say it feels like a PS3 game, because that was a great time for games
  • Cropped Helldivers 2 art from the official 'Save Cyberstan' poster. "Sony please stop hitting yourself," former Xbox exec says after latest DRM controversy

Odder yet, as the years have rolled past – and more of Kutaragi’s once-fantastical dreams inched closer to reality – I’ve come to regard his speech as something quite brilliant; perhaps the closest I’ve experienced to that metaphorical fine line between genius and madness. It was thrilling, visionary and ever-so-slightly beyond the edge of possibility. Sadly, to take us full circle: it was the thinking that almost brought Sony to the edge of extinction… and, a decade later, to a safety-first reality, driven by iteration, embodied by PS4 Pro.

Sony's Andrew House holds a PS4 Pro, as Sony's more iterative strategy takes shape

Sony's Andrew House holds a PS4 Pro, as Sony's more iterative strategy takes shape

Bluntly, Sony were losing $300 for every PS3 sold, attributed to the cost of the Cell chip (with its poor yield rates) and the – then cutting-edge – Blu-Ray player. It took Sony four years to streamline production, so they were only losing $16 a unit by 2010. Over PS3’s lifetime, Sony spent $5bn on the console (at a loss), claimed industry analyst and ex-EA developer Ben Cousins. By 2012, the entire Sony corporation was in dire trouble, attributed by the failure of the TV division and, to a lesser extent, PS3.

We know what happened next: Sony radically rethought their approach to PS4, appointing ex-producer Mark Cerny to lead the project, with two key areas of focus: 1) Simplifying the console’s architecture to make developers lives easier 2) Reducing the cost per unit. Sony did exactly that, reaching out to the development community like never before, and employing a cost-effective mix of off-the-shelf chips. Even at launch in 2013, every PS4 sold made Sony a small margin. The accountants nodded, developers warmed to Sony’s open approach and players gravitated to PlayStation 4’s ‘games-first’ focus; encapsulated by Jack Tretton’s famous ‘PS4 supports used games’ speech at E3 2013, which is perhaps the pivotal moment in shaping public perception of this console generation.

YouTube YouTube
Watch On

Cerny but so far

But here’s the thing. Watching Sony, from their point of dominance, embodied by lead system architect Mark Cerny, announce PS4 Pro in New York at The PlayStation Meeting was, well, just a little bit boring. Predictable, too, with rumours that had circulated for months being proved correct, with no element of surprise or over-delivery. Mark Cerny calmly, cooly, confirmed what we already knew, and proceeded to demo lots of games that we’d already seen… running at a higher resolution. It was all quite deliberate, I presume, with Sony wanting to keep the focus on 4K, and not shift the limelight to a new game – or indeed, to conflate the importance of PS4 Pro to PlayStation VR, which is another story – but, yeah, it didn’t feel that magical.

Sony's Mark Cerny unveils PS4 Pro at the PlayStation Meeting, 2016

Sony's Mark Cerny unveils PS4 Pro at the PlayStation Meeting, 2016

On one hand, the quality of games has never been higher, but leafing through the PlayStation Store in mid August, the top six upcoming titles to pre-order contained Resident Evil 4 HD, BioShock: The Collection and Skyrim Remastered: an 11 year old, nine year old and five year old game, with the three ‘new’ games being Call of Duty: Infinite Warfare (the 13th in the series), FIFA 17 (the 24th) and Destiny: Rise of Iron (the second major DLC update). As things stand, the future of console gaming looks set to improve, predictably, one day – and iterative sequel – at a time, rather than as a bolt-from-the-blue, with a tantalising promise of the unknown.

Way back when, I remember leafing through the pages of Edge magazine, and seeing scans of Shenmue on Sega Saturn, with visuals so mind blowing, it felt decades ahead of anything I could imagine playing. In this (effectively) pre-internet era, Edge were able to import Famitsu magazine from Japan, scan its pages, make an entire magazine – a process taking up to eight weeks – and still surprise its readers with a vision of a world that felt beyond comprehension. If Valve announced Half-Life 3 tomorrow, you’d have seen the video within minutes, the disappointment memes within hours and be settling in for the backlash backlash by the weekend.

p.s. Neo, phwoar 

We’re all to blame. Us, in the media. We, as consumers. Social media in its restlessness. The accountants, optimisers and analysts beholden to real-time data and a world that craves efficiency, instant delivery and value; all with a smile on its face. I remember traveling around Asia in 1999, pre-smartphone, pre-social media, and meeting a man on a beach, who recommended a film called The Truman Show to me. What’s it about? I asked. A man living his life, he deadpanned – and I never stopped thanking him for not saying more. In the same year, I saw The Matrix, not having seen a single trailer, without a whisper of red or blue pills. It was breathtaking. And, yes, I could try to never read Twitter, Facebook, email, watch TV or do anything in 2016 to preserve my innocence… but the world isn’t working to that rhythm.

It’s probably why, when whispers circle of a new Grand Theft Auto, or – once upon a time – a new Star Wars film, that the world stops to take notice. Just think about the first time you saw the GTA5 trailer in 2011, which was itself a paean to a romantic past; a Hollywood – and indeed, a games industry – where dreams used to be made. “Why did I move here? I guess it was the weather. Or, nah, I don’t know, that thing… that magic”. For the longest time, Rockstar have been one of the few believers in that stardust. The mystery. The art of saying more, by saying less. Of ambition, unchecked by precedent, or cost, or technical limitation.

Sony are not the villains here. In order to dream, you need to survive – and if a pragmatic console serving iterative updates of nostalgic safe bets is the ‘cost’ of funding a risk like PlayStation VR, with its promise of genuinely new experiences, then that’s where we are; and, after all, it’s a healthy balance sheet, not just idealism, that allows Sony to bankroll a maverick like Hideo Kojima, as he motion captures a naked Norman Reedus holding a baby.

The danger, of course, is that these wild-eyed moments of surprise – of Willy Wonka luring you into a world of pure imagination, rich with risk and wonder – are increasingly the exception, as perfectly-excellent games inch their way toward release, unspooling service-based entertainment optimised to maximise consumer value. PS4 Pro and Xbox Scorpio might, just might, herald a sustainable ecosystem where developers feel emboldened to take risks over longer horizons – but, right now, the pragmatic, unromantic, truth is that consoles have opted for resolution over revolution; upscaling our reality, rather than sketching a hazier future where we’re free to dream.

Dan Dawkins
Dan Dawkins
Social Links Navigation
Future Games Show Content Director

FGS Content Director. Former GamesRadar+ EIC, GTAVoclock host, and PSM3 editor; with - *counts on fingers and toes* - 20 years editorial experience. Loves: spreadsheets, Hideo Kojima and GTA.

Read more
Gabe Newell talking to the angel on his shoulder
Hardware Valve's Gabe Newell saw today's consoles coming: "The consoles are using PC graphics hardware now"
 
 
Pragmata screenshot taken on PS5
Third Person Shooters Pragmata leads love when you say it feels like a PS3 game, because that was a great time for games
 
 
Cropped Helldivers 2 art from the official 'Save Cyberstan' poster.
Games "Sony please stop hitting yourself," former Xbox exec says after latest DRM controversy
 
 
PS5 Pro and PS5 original console on a wooden table
Hardware Rumored PS6 pricing could mean we've got the entire generation backwards, AI will run Sony's next show not Orion
 
 
Steam Machine next to fish bowl.
Hardware New rumors suggest PS6 will massively out-perform the Steam Machine, but I'm not sure that's what we need right now
 
 
Xbox Series S
Games Xbox has changed its name and backtracked on Game Pass prices, but is it too little too late?
 
 
Latest in Games
Screenshot from Fallout opening cinematic
Fallout Fallout designer Tim Cain "fumbled" through his career and "didn't think about a sequel"
 
 
Diablo 4 Warlock stands above a howling demon
Diablo Diablo 4 Season of the Death Awakening kicks off next week with a Warlock free trial
 
 
A selection of Pokemon themed items including yellow Pikachu trainers, a Ditto game pad, Pokemon Legends Z-A and a boxed Pokemon TCG expansion
Pokemon Pokemon merch you won't want to run away from this Prime Day
 
 
Helldivers 2 soldier watches a nuclear explosion in the distance with his arms stretched wide
Third Person Shooters Next Helldivers 2 Warbond "needs more time to cook," Arrowhead says, so it's getting delayed
 
 
GTA 6
Grand Theft Auto GTA 6's leaked prices are "possible and plausible" analysts say
 
 
Sand: Raiders of Sophie spaceship holding trampler with cable for player to zipline up
FPS Games How to extract in Sand Raiders of Sophie
 
 
Latest in Features
Pragmata co-star Diana
Third Person Shooters "There are only so many buttons on a controller": How Pragmata overcame huge design challenges
 
 
A woman with one eye closed looking directly forward in Elden Ring Tarnished Edition on Nintendo Switch 2
Action RPGs 7 years ago, the first Elden Ring trailer changed my life
 
 
Bond smirks in the driver's seat of a truck in 007 First Light
Action Games 007 First Light's naughty schoolboy antics feel like a spiritual successor to Bully
 
 
ILL Summer Preview 2026
Horror Games IT: Welcome to Derry artist's new Resident Evil-like horror game is "a cinematic experience" with no zombies in sight
 
 
God of War Laufey
God of War God of War Laufey proves women are gaining ground in gaming and I'm glad Kratos is benched for now
 
 
Grounded 2 Into the Abyss screenshot
Survival Games Grounded 2 interview: Obsidian's Chris Parker talks Into the Abyss, PS5 release, and a roadmap for future updates
 
 
LATEST ARTICLES
  1. Screenshot from Fallout opening cinematic
    1
    Fallout designer Tim Cain "fumbled" through his career and "didn't think about a sequel"
  2. 2
    Diablo 4 Season of the Death Awakening kicks off next week with a Warlock free trial
  3. 3
    Pokemon merch you won't want to run away from this Prime Day
  4. 4
    After 3 years, Netflix has finally dropped the first look at Blue Eye Samurai season 2 – and new episodes are coming soon
  5. 5
    $1,049 Steam Machine is still a "good value," Valve engineer says

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...