REZ might be a cult classic now but it took a couple of goes to get right

These days, PS2/Dreamcast on-rails shooter Rez holds something of a cult status, its intriguing mash-up of intense gunfights and EDM-powered soundtrack made all the more popular when it received a tidy Rez HD makeover on XBLA in '08. But with such a weird premise, it's hardly surprising to learn the game took more than a few iterations to get right.

In the latest issue of Edge, Jake Kazdal (the only American to work on the project, and a designer and animator at the time) reveals the musically-minded curio was still in the prototyping stage when he joined Japanese studio United Game Artists. "Rez was difficult. They prototyped for quite a while before I came on. There was just this little core team and the prototypes were all vastly different and pretty abstract. When I moved in, we did a couple of different prototypes just playing with different visual styles. We had these really surreal worlds; some were more hip- hop inspired, some were a bit more in the style of Morimoto."

So with all this feedback in mind, the team set out about rethinking its approach to Rez's weird and wacky elements. "We knew we had to be a bit more obvious about bad guys being bad and what things [you could interact with]..." adds Kazdal. "It informed a bunch of our design decisions from there as we moved on."

The latest issue of Edge, with Guitar Hero Live on the cover, is out now. You can buy a copy here or subscribe to future issues.

Dom has been a freelance journalist for many years, covering everything from video games to gaming peripherals. Dom has been playing games longer than he'd like to admit, but that hasn't stopped him amassing a small ego's worth of knowledge on all things Tekken, Yakuza and Assassin's Creed.