Head of Sega Racing Studio, Guy Wilday speaks

So what have you preserved from the older Sega Rally games and just what has been changed?

Wilday: Working on a game where the inspiration is 12 years old is hard. Sega games have a certain style and we tried to capture that. It’s easy to get a game to look realistic, but it’s hard to give it a style. We also wanted to retain the same close racing and accessible handling of the original, while exploiting the next-gen and adding features previous generations couldn’t have done - like the surface deformation, where your car’s tires leave grooves in the mud - grooves which change according to surface type and how often you drive over them, or the way different types of mud stick to your car, so you’ll be covered in mud, sand, grit… all sorts.

Will older fans of the game find this feels like Sega Rally from the get-go?

Wilday: We’ve tried to do two things. First, for people who love the original - we hope they feel this is a worthy successor. But there’s a whole new market that have never played Sega Rally - so we hope they just pick it up and think it’s a great game. People want accessible games with multi-player modes.

How many different types of car will there be?

Wilday: There will be more than 30 - and a good mix of cars. Four-wheel drives and two-wheel drive classics among others, and some specialist bonus vehicles to unlock as well. There will be plenty.

And what are the game modes?

Wilday: The single-player Championship is the main thing, but there will also be multi-player split-screen and an online mode for up to six players at once. And expect downloadable content later on - bonus cars and tracks, that sort of thing.