Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
FOUNDRY
GamesRadar: Can you describe how this map looks?
Steve Cotton, Multiplayer Environment Artist: It's a warehouse located on the docks of Voi (as seen in the campaign mission The Storm). Amidst the cranes, crates and spools of cable that make up the warehouse floor, some "God rays" shine through the skylights and large fans on the back wall turn slowly to cool the hot, dusty African air.
GamesRadar: Can you describe how Foundry plays?
SC: The trick with this map is that it can play like so many things, since all the innards of the map are made up of Forge objects. Of course, the default layout is asymmetrical and plays like a combination of Hang 'Em High, Turf and The Pit. With stair sections and crates that make up most of the routes.
GamesRadar: What size and type of games work best?
Weekly digests, tales from the communities you love, and more
SC: 3v3 Team Slayer or FFA. Any game type that I win, I also enjoy.
GamesRadar: What vehicles and weapons will dominate?
SC: Shotgun. And also something I like to call the "Cheap Trick," a Plasma Rifle/Mauler combo. Of course, the word on the street is that people aren't ready for it.
GamesRadar: What Halo, Halo 2 or Halo 3 map is Foundry most like?
SC: Turf and The Pit
GamesRadar: How is the map totally unique from anything else in Halo's history?
SC: Totally Forge! This doesn't mean that you have to even use Forge to enjoy the potential this map can offer. It just means that down the road as people are able to create new and cool game types in this space, all it takes is releasing a variant of the map to give people a whole new experience. Of course, we think the default setup is awesome. But Halo Soccer could be just around the corner.
GamesRadar: What will surprise fans the most about Foundry?
SC: That when you remove all the objects it's actually a pretty big warehouse. The screenshots also only show one or two possible layouts.
We've added so many new elements to Forge - ramps, walls, shield doors, man cannons - that this really is the ultimate canvas for Halo fans to create their own unique multiplayer experience.
For more HaloRadar - including our Skulls Video Guide and Sniper Secrets Exposed -click here.



